java多线程--java.util.concurrent.locks.AbstractQueuedSynchronizer ...
  jdk1.5和jdk1.6的多线程api有些不同,这里主要针对jdk1.5的多线程api的AbstractQueuedSynchronizer进行说明。jdk api中很多锁内部都实现并且使用了AbstractQueuedSynchronizer实现。
  AbstractQueuedSynchronizer实际上就是一个FIFO有状态双向队列。它声明了private volatile int state即AbstractQueuedSynchronizer的状态域,state属性用来表示这个同步器被请求了多少次(每请求一次state值加1)。它的结点用来保存在该AbstractQueuedSynchronizer上请求的线程,请求的模式(共享模式还是互斥模式),和线程的状态(等待唤醒,处于condition的等待队列中,已被取消(中断)) 以下是AbstractQueuedSynchronizer结点的内部实现:
   static final class Node {
        /** waitStatus value to indicate thread has cancelled */
        static final int CANCELLED =  1;
        /** waitStatus value to indicate successor's thread needs unparking */
        static final int SIGNAL    = -1;
        /** waitStatus value to indicate thread is waiting on condition */
        static final int CONDITION = -2;
        /** Marker to indicate a node is waiting in shared mode */
        static final Node SHARED = new Node();
        /** Marker to indicate a node is waiting in exclusive mode */
        static final Node EXCLUSIVE = null;

        /**
         * Status field, taking on only the values:
         *   SIGNAL:     The successor of this node is (or will soon be)
         *               blocked (via park), so the current node must
         *               unpark its successor when it releases or
         *               cancels. To avoid races, acquire methods must
         *               first indicate they need a signal,
         *               then retry the atomic acquire, and then,
         *               on failure, block.
         *   CANCELLED:  This node is cancelled due to timeout or interrupt.
         *               Nodes never leave this state. In particular,
         *               a thread with cancelled node never again blocks.
         *   CONDITION:  This node is currently on a condition queue.
         *               It will not be used as a sync queue node until
         *               transferred. (Use of this value here
         *               has nothing to do with the other uses
         *               of the field, but simplifies mechanics.)
         *   0:          None of the above
         *
         * The values are arranged numerically to simplify use.
         * Non-negative values mean that a node doesn't need to
         * signal. So, most code doesn't need to check for particular
         * values, just for sign.
         *
         * The field is initialized to 0 for normal sync nodes, and
         * CONDITION for condition nodes.  It is modified only using
         * CAS.
         */
        volatile int waitStatus;

        /**
         * Link to predecessor node that current node/thread relies on
         * for checking waitStatus. Assigned during enqueing, and nulled
         * out (for sake of GC) only upon dequeuing.  Also, upon
         * cancellation of a predecessor, we short-circuit while
         * finding a non-cancelled one, which will always exist
         * because the head node is never cancelled: A node becomes
         * head only as a result of successful acquire. A
         * cancelled thread never succeeds in acquiring, and a thread only
         * cancels itself, not any other node.
         */
        volatile Node prev;

        /**
         * Link to the successor node that the current node/thread
         * unparks upon release. Assigned once during enqueuing, and
         * nulled out (for sake of GC) when no longer needed.  Upon
         * cancellation, we cannot adjust this field, but can notice
         * status and bypass the node if cancelled.  The enq operation
         * does not assign next field of a predecessor until after
         * attachment, so seeing a null next field does not
         * necessarily mean that node is at end of queue. However, if
         * a next field appears to be null, we can scan prev's from
         * the tail to double-check.
         */
        volatile Node next;

        /**
         * The thread that enqueued this node.  Initialized on
         * construction and nulled out after use.
         */
        volatile Thread thread;

        /**
         * Link to next node waiting on condition, or the special
         * value SHARED.  Because condition queues are accessed only
         * when holding in exclusive mode, we just need a simple
         * linked queue to hold nodes while they are waiting on
         * conditions. They are then transferred to the queue to
         * re-acquire. And because conditions can only be exclusive,
         * we save a field by using special value to indicate shared
         * mode.
         */
        Node nextWaiter;

        /**
         * Returns true if node is waiting in shared mode
         */
        final boolean isShared() {
            return nextWaiter == SHARED;
        }

        /**
         * Returns previous node, or throws NullPointerException if
         * null.  Use when predecessor cannot be null.
         * @return the predecessor of this node
         */
        final Node predecessor() throws NullPointerException {
            Node p = prev;
            if (p == null)
                throw new NullPointerException();
            else
                return p;
        }

        Node() {    // Used to establish initial head or SHARED marker
        }

        Node(Thread thread, Node mode) {     // Used by addWaiter
            this.nextWaiter = mode;
            this.thread = thread;
        }

        Node(Thread thread, int waitStatus) { // Used by Condition
            this.waitStatus = waitStatus;
            this.thread = thread;
        }
    }
以下将以Lock的lock方法为例(Lock接口的主要实现类为ReentrantLock),来看下java concurrent api是如何利用java语法而不是java语义来实现多线程FIFO同步的。ReentrantLock在内部实现了两个AbstractQueuedSynchronizer,即FairSync和NonfairSync,它们都实现了lock()方法。现以FairSync的lock实现为例。
    1.在获取lock对象的锁时即调用lock对象的lock方法时,首先会调用该lock对象内部同步器e.g.FairSync的tryAcquire方法,试着获取一个锁。
    2.如果{dy}步操作成功且当前线程是{dy}个获取到该锁的线程则把当前线程设置为该锁的所有者(owner),并设置同步器的状态(即锁请求的次数);如果不是{dy}个获取到该锁的线程则设置同步器的状态
    3.如果{dy}步操作失败则先把当前线程插入到FIFO队列中(通过AbstractQueuedSynchronizer的addWaiter方法)。调用同步框架同步器基类AbstractQueuedSynchronizer的acquireQueued方法来顺序(FIFO)的获取该锁。具体的:
      i.如果当前线程是FIFO队列的{dy}个结点({dy}个结点非头结点,该FIFO队列头结点为DUMMY结点,不是有效结点),则再次调用同步器实现类的tryAcquire方法来获取该锁。获取成功则设置整个FIFO队列的头结点,释放以前的头结点。
     ii.如果当前线程不是FIFO队列的{dy}个结点,则调用同步框架同步器基类AbstractQueuedSynchronizer的shouldParkAfterFailedAcquire方法来判断是否当前线程应该被挂起(具体逻辑参看shouldParkAfterFailedAcquire方法,它是根据FIFO队列当前线程所处结点的前一个结点的状态来判断的。如果前一个结点的等待状态waitStatus<0则表示前一个结点所包含的线程还没有获取到锁,还在等待,那么当前线程就可以安心的等待了,该方法就返回true,表明当前线程应该park;如果前一个结点的等待状态waitStatus>0则表示前一个结点的状态为CANCELLED状态了,则把该结点之前的所有为CANCELLED状态的结点从FIFO队列中去除,该方法就返回false,表明当前线程不应该park,应该继续执行;如果前一个结点状态waitStatus=0则把它的状态设置为SIGNAL状态,即-1,该方法就返回false,表明当前线程不应该park,应该继续执行)
     iii.根据第二步的结果如果当前线程需要park,则park当前线程;否则继续执行{dy}步。
      步骤i,ii,iii这个循环使得当前线程所处的FIFO队列之前的所有结点都获取到了锁之后才能获取到锁,否则当前线程就被park。
    具体的实现逻辑:
          /**
     * Acquires in exclusive uninterruptible mode for thread already in
     * queue. Used by condition wait methods as well as acquire.
     *
     * @param node the node
     * @param arg the acquire argument
     * @return {@code true} if interrupted while waiting
     */
    final boolean acquireQueued(final Node node, int arg) {
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } catch (RuntimeException ex) {
            cancelAcquire(node);
            throw ex;
        }
    }
    java concurrent框架通过CAS和底层的LockSupport支持,通过java语法的方式而不是java语义的方式使java多线程同步,异步操作更加灵活。jdk实现提供了以AbstractQueuedSynchronizer为核心的多线程框架,我们可以更方便的使用java多线程了。
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