深入浅出Win32多线程程序设计之综合实例1_记录成长,展示自我,努力学习 ...

本章我们将以工业控制和嵌入式系统中运用极为广泛的串口通信为例讲述多线程的典型应用。

  而网络通信也是多线程应用最广泛的领域之一,所以本章的{zh1}一节也将对多线程网络通信进行简短的描述。

  1.串口通信

  在工业控制系统中,工控机(一般都基于PC Windows平台)经常需要与单片机通过串口进行通信。因此,操作和使用PC的串口成为大多数单片机、嵌入式系统领域工程师必须具备的能力。

  串口的使用需要通过三个步骤来完成的:

  (1) 打开通信端口;

  (2) 初始化串口,设置波特率、数据位、停止位、奇偶校验等参数。为了给读者一个直观的印象,下图从Windows的"控制面板->系统->设备管理器->通信端口(COM1)"打开COM的设置窗口:

  

  (3) 读写串口。

  在WIN32平台下,对通信端口进行操作跟基本的文件操作一样。

  创建/打开COM资源

  下列函数如果调用成功,则返回一个标识通信端口的句柄,否则返回-1:

HADLE CreateFile(PCTSTR lpFileName, //通信端口名,如"COM1"
WORD dwDesiredAccess, //对资源的访问类型
WORD dwShareMode, //指定共享模式,COM不能共享,该参数为0
PSECURITY_ATTRIBUTES lpSecurityAttributes,
//安全描述符指针,可为NULL
WORD dwCreationDisposition, //创建方式
WORD dwFlagsAndAttributes, //文件属性,可为NULL
HANDLE hTemplateFile //模板文件句柄,置为NULL
);

  获得/设置COM属性

  下列函数可以获得COM口的设备控制块,从而获得相关参数:

BOOL WINAPI GetCommState(
 HANDLE hFile, //标识通信端口的句柄
 LPDCB lpDCB //指向一个设备控制块(DCB结构)的指针
);

  如果要调整通信端口的参数,则需要重新配置设备控制块,再用WIN32 API SetCommState()函数进行设置:

BOOL SetCommState(
 HANDLE hFile, //标识通信端口的句柄
 LPDCB lpDCB //指向一个设备控制块(DCB结构)的指针
);

  DCB结构包含了串口的各项参数设置,如下:

typedef struct _DCB
{
 // dcb
 DWORD DCBlength; // sizeof(DCB)
 DWORD BaudRate; // current baud rate
 DWORD fBinary: 1; // binary mode, no EOF check
 DWORD fParity: 1; // enable parity checking
 DWORD fOutxCtsFlow: 1; // CTS output flow control
 DWORD fOutxDsrFlow: 1; // DSR output flow control
 DWORD fDtrControl: 2; // DTR flow control type
 DWORD fDsrSensitivity: 1; // DSR sensitivity
 DWORD fTXContinueOnXoff: 1; // XOFF continues Tx
 DWORD fOutX: 1; // XON/XOFF out flow control
 DWORD fInX: 1; // XON/XOFF in flow control
 DWORD fErrorChar: 1; // enable error replacement
 DWORD fNull: 1; // enable null stripping
 DWORD fRtsControl: 2; // RTS flow control
 DWORD fAbortOnError: 1; // abort reads/writes on error
 DWORD fDummy2: 17; // reserved
 WORD wReserved; // not currently used
 WORD XonLim; // transmit XON threshold
 WORD XoffLim; // transmit XOFF threshold
 BYTE ByteSize; // number of bits/byte, 4-8
 BYTE Parity; // 0-4=no,odd,even,mark,space
 BYTE StopBits; // 0,1,2 = 1, 1.5, 2
 char XonChar; // Tx and Rx XON character
 char XoffChar; // Tx and Rx XOFF character
 char ErrorChar; // error replacement character
 char EofChar; // end of input character
 char EvtChar; // received event character
 WORD wReserved1; // reserved; do not use
} DCB;

  读写串口

  在读写串口之前,还要用PurgeComm()函数清空缓冲区,并用SetCommMask ()函数设置事件掩模来监视指定通信端口上的事件,其原型为:

BOOL SetCommMask(
 HANDLE hFile, //标识通信端口的句柄
 DWORD dwEvtMask //能够使能的通信事件
);

  串口上可能发生的事件如下表所示:

事件描述
EV_BREAK A break was detected on input.
EV_CTS The CTS (clear-to-send) signal changed state.
EV_DSR The DSR(data-set-ready) signal changed state.
EV_ERR A line-status error occurred. Line-status errors are CE_FRAME, CE_OVERRUN, and CE_RXPARITY.
EV_RING A ring indicator was detected.
EV_RLSD The RLSD (receive-line-signal-detect) signal changed state.
EV_RXCHAR A character was received and placed in the input buffer.
EV_RXFLAG The event character was received and placed in the input buffer. The event character is specified in the device's DCB structure, which is applied to a serial port by using the SetCommState function.
EV_TXEMPTY The last character in the output buffer was sent.

  在设置好事件掩模后,我们就可以利用WaitCommEvent()函数来等待串口上发生事件,其函数原型为:

BOOL WaitCommEvent(
 HANDLE hFile, //标识通信端口的句柄
 LPDWORD lpEvtMask, //指向存放事件标识变量的指针
 LPOVERLAPPED lpOverlapped, // 指向overlapped结构
);

  我们可以在发生事件后,根据相应的事件类型,进行串口的读写操作:

BOOL ReadFile(HANDLE hFile, //标识通信端口的句柄
 LPVOID lpBuffer, //输入数据Buffer指针
 DWORD nNumberOfBytesToRead, // 需要读取的字节数
 LPDWORD lpNumberOfBytesRead, //实际读取的字节数指针
 LPOVERLAPPED lpOverlapped //指向overlapped结构
);
BOOL WriteFile(HANDLE hFile, //标识通信端口的句柄
 LPCVOID lpBuffer, //输出数据Buffer指针
 DWORD nNumberOfBytesToWrite, //需要写的字节数
 LPDWORD lpNumberOfBytesWritten, //实际写入的字节数指针
 LPOVERLAPPED lpOverlapped //指向overlapped结构
);

  2.工程实例

  下面我们用第1节所述API实现一个多线程的串口通信程序。这个例子工程(工程名为MultiThreadCom)的界面很简单,如下图所示:

  

  它是一个多线程的应用程序,包括两个工作者线程,分别处理串口1和串口2。为了简化问题,我们让连接两个串口的电缆只包含RX、TX两根连线(即不以硬件控制RS-232,串口上只会发生EV_TXEMPTY、EV_RXCHAR事件)。

  在工程实例的BOOL CMultiThreadComApp::InitInstance()函数中,启动并设置COM1和COM2,其源代码为:

BOOL CMultiThreadComApp::InitInstance()
{
 AfxEnableControlContainer();
 //打开并设置COM1
 hComm1=CreateFile("COM1", GENERIC_READ|GENERIC_WRITE, 0, NULL ,OPEN_EXISTING, 0,NULL);
 if (hComm1==(HANDLE)-1)
 {
  AfxMessageBox("打开COM1失败");
  return false;
 }
 else
 {
  DCB wdcb;
  GetCommState (hComm1,&wdcb);
  wdcb.BaudRate=9600;
  SetCommState (hComm1,&wdcb);
  PurgeComm(hComm1,PURGE_TXCLEAR);
 }
 //打开并设置COM2
 hComm2=CreateFile("COM2", GENERIC_READ|GENERIC_WRITE, 0, NULL ,OPEN_EXISTING, 0,NULL);
 if (hComm2==(HANDLE)-1)
 {
  AfxMessageBox("打开COM2失败");
  return false;
 }
 else
 {
  DCB wdcb;
  GetCommState (hComm2,&wdcb);
  wdcb.BaudRate=9600;
  SetCommState (hComm2,&wdcb);
  PurgeComm(hComm2,PURGE_TXCLEAR);
 }
 CMultiThreadComDlg dlg;
 m_pMainWnd = &dlg;
 int nResponse = dlg.DoModal();
 if (nResponse == IDOK)
 {
  // TODO: Place code here to handle when the dialog is
  // dismissed with OK
 }
 else if (nResponse == IDCANCEL)
 {
  // TODO: Place code here to handle when the dialog is
  // dismissed with Cancel
 }
 return FALSE;
}

  此后我们在对话框CMultiThreadComDlg的初始化函数OnInitDialog中启动两个分别处理COM1和COM2的线程:

BOOL CMultiThreadComDlg::OnInitDialog()
{
 CDialog::OnInitDialog();
 // Add "About..." menu item to system menu.
 // IDM_ABOUTBOX must be in the system command range.
 ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
 ASSERT(IDM_ABOUTBOX < 0xF000);
 CMenu* pSysMenu = GetSystemMenu(FALSE);
 if (pSysMenu != NULL)
 {
  CString strAboutMenu;
  strAboutMenu.LoadString(IDS_ABOUTBOX);
  if (!strAboutMenu.IsEmpty())
  {
   pSysMenu->AppendMenu(MF_SEPARATOR);
   pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
  }
 }
 // Set the icon for this dialog. The framework does this automatically
 // when the application's main window is not a dialog
 SetIcon(m_hIcon, TRUE); // Set big icon
 SetIcon(m_hIcon, FALSE); // Set small icon
 // TODO: Add extra initialization here
 //启动串口1处理线程
 DWORD nThreadId1;
 hCommThread1 = ::CreateThread((LPSECURITY_ATTRIBUTES)NULL, 0,
(LPTHREAD_START_ROUTINE)Com1ThreadProcess, AfxGetMainWnd()->m_hWnd, 0, &nThreadId1);
 if (hCommThread1 == NULL)
 {
  AfxMessageBox("创建串口1处理线程失败");
  return false;
 }
 //启动串口2处理线程
 DWORD nThreadId2;
 hCommThread2 = ::CreateThread((LPSECURITY_ATTRIBUTES)NULL, 0,
(LPTHREAD_START_ROUTINE)Com2ThreadProcess, AfxGetMainWnd()->m_hWnd, 0, &nThreadId2);
 if (hCommThread2 == NULL)
 {
  AfxMessageBox("创建串口2处理线程失败");
  return false;
 }
 return TRUE; // return TRUE unless you set the focus to a control
}

  两个串口COM1和COM2对应的线程处理函数等待串口上发生事件,并根据事件类型和自身缓冲区是否有数据要发送进行相应的处理,其源代码为:

DWORD WINAPI Com1ThreadProcess(HWND hWnd//主窗口句柄)
{
 DWORD wEven;
 char str[10]; //读入数据
 SetCommMask(hComm1, EV_RXCHAR | EV_TXEMPTY);
 while (TRUE)
 {
  WaitCommEvent(hComm1, &wEven, NULL);
  if(wEven = 0)
  {
   CloseHandle(hCommThread1);
   hCommThread1 = NULL;
   ExitThread(0);
  }
  else
  {
   switch (wEven)
   {
    case EV_TXEMPTY:
     if (wTxPos < wTxLen)
     {
      //在串口1写入数据
      DWORD wCount; //写入的字节数
      WriteFile(hComm1, com1Data.TxBuf[wTxPos], 1, &wCount, NULL);
      com1Data.wTxPos++;
     }
     break;
    case EV_RXCHAR:
     if (com1Data.wRxPos < com1Data.wRxLen)
     {
      //读取串口数据, 处理收到的数据
      DWORD wCount; //读取的字节数
      ReadFile(hComm1, com1Data.RxBuf[wRxPos], 1, &wCount, NULL);
      com1Data.wRxPos++;
      if(com1Data.wRxPos== com1Data.wRxLen);
       ::PostMessage(hWnd, COM_SENDCHAR, 0, 1);
     }
     break;
    }
   }
  }
 }
 return TRUE;
}
DWORD WINAPI Com2ThreadProcess(HWND hWnd //主窗口句柄)
{
 DWORD wEven;
 char str[10]; //读入数据
 SetCommMask(hComm2, EV_RXCHAR | EV_TXEMPTY);
 while (TRUE)
 {
  WaitCommEvent(hComm2, &wEven, NULL);
  if (wEven = 0)
  {
   CloseHandle(hCommThread2);
   hCommThread2 = NULL;
   ExitThread(0);
  }
  else
  {
   switch (wEven)
   {
    case EV_TXEMPTY:
     if (wTxPos < wTxLen)
     {
      //在串口2写入数据
      DWORD wCount; //写入的字节数
      WriteFile(hComm2, com2Data.TxBuf[wTxPos], 1, &wCount, NULL);
      com2Data.wTxPos++;
     }
     break;
    case EV_RXCHAR:
     if (com2Data.wRxPos < com2Data.wRxLen)
     {
      //读取串口数据, 处理收到的数据
      DWORD wCount; //读取的字节数
      ReadFile(hComm2, com2Data.RxBuf[wRxPos], 1, &wCount, NULL);
      com2Data.wRxPos++;
      if(com2Data.wRxPos== com2Data.wRxLen);
       ::PostMessage(hWnd, COM_SENDCHAR, 0, 1);
     }
     break;
    }
   }
  }
  return TRUE;
 }

  线程控制函数中所操作的com1Data和com2Data是与串口对应的数据结构struct tagSerialPort的实例,这个数据结构是:

typedef struct tagSerialPort
{
 BYTE RxBuf[SPRX_BUFLEN];//接收Buffer
 WORD wRxPos; //当前接收字节位置
 WORD wRxLen; //要接收的字节数
 BYTE TxBuf[SPTX_BUFLEN];//发送Buffer
 WORD wTxPos; //当前发送字节位置
 WORD wTxLen; //要发送的字节数
}SerialPort, * LPSerialPort;

  3.多线程串口类

  使用多线程串口通信更方便的途径是编写一个多线程的串口类,例如Remon Spekreijse编写了一个CSerialPort串口类。仔细分析这个类的源代码,将十分有助于我们对先前所学多线程及同步知识的理解。

  3.1类的定义

#ifndef __SERIALPORT_H__
#define __SERIALPORT_H__
#define WM_COMM_BREAK_DETECTED WM_USER+1 // A break was detected on input.
#define WM_COMM_CTS_DETECTED WM_USER+2 // The CTS (clear-to-send) signal changed state.
#define WM_COMM_DSR_DETECTED WM_USER+3 // The DSR (data-set-ready) signal changed state.
#define WM_COMM_ERR_DETECTED WM_USER+4 // A line-status error occurred. Line-status errors are CE_FRAME, CE_OVERRUN, and CE_RXPARITY.
#define WM_COMM_RING_DETECTED WM_USER+5 // A ring indicator was detected.
#define WM_COMM_RLSD_DETECTED WM_USER+6 // The RLSD (receive-line-signal-detect) signal changed state.
#define WM_COMM_RXCHAR WM_USER+7 // A character was received and placed in the input buffer.
#define WM_COMM_RXFLAG_DETECTED WM_USER+8 // The event character was received and placed in the input buffer.
#define WM_COMM_TXEMPTY_DETECTED WM_USER+9 // The last character in the output buffer was sent.
class CSerialPort
{
 public:
  // contruction and destruction
  CSerialPort();
  virtual ~CSerialPort();
  // port initialisation
  BOOL InitPort(CWnd* pPortOwner, UINT portnr = 1, UINT baud = 19200, char parity = 'N', UINT databits = 8, UINT stopsbits = 1, DWORD dwCommEvents = EV_RXCHAR | EV_CTS, UINT nBufferSize = 512);
  // start/stop comm watching
  BOOL StartMonitoring();
  BOOL RestartMonitoring();
  BOOL StopMonitoring();
  DWORD GetWriteBufferSize();
  DWORD GetCommEvents();
  DCB GetDCB();
  void WriteToPort(char* string);
 protected:
  // protected memberfunctions
  void ProcessErrorMessage(char* ErrorText);
  static UINT CommThread(LPVOID pParam);
  static void ReceiveChar(CSerialPort* port, COMSTAT comstat);
  static void WriteChar(CSerialPort* port);
  // thread
  CWinThread* m_Thread;
  // synchronisation objects
  CRITICAL_SECTION m_csCommunicationSync;
  BOOL m_bThreadAlive;
  // handles
  HANDLE m_hShutdownEvent;
  HANDLE m_hComm;
  HANDLE m_hWriteEvent;
  // Event array.
  // One element is used for each event. There are two event handles for each port.
  // A Write event and a receive character event which is located in the overlapped structure (m_ov.hEvent).
  // There is a general shutdown when the port is closed.
  HANDLE m_hEventArray[3];
  // structures
  OVERLAPPED m_ov;
  COMMTIMEOUTS m_CommTimeouts;
  DCB m_dcb;
  // owner window
  CWnd* m_pOwner;
  // misc
  UINT m_nPortNr;
  char* m_szWriteBuffer;
  DWORD m_dwCommEvents;
  DWORD m_nWriteBufferSize;
 };
#endif __SERIALPORT_H__

  3.2类的实现

  3.2.1构造函数与析构函数

  进行相关变量的赋初值及内存恢复:

CSerialPort::CSerialPort()
{
 m_hComm = NULL;
 // initialize overlapped structure members to zero
 m_ov.Offset = 0;
 m_ov.OffsetHigh = 0;
 // create events
 m_ov.hEvent = NULL;
 m_hWriteEvent = NULL;
 m_hShutdownEvent = NULL;
 m_szWriteBuffer = NULL;
 m_bThreadAlive = FALSE;
}
//
// Delete dynamic memory
//
CSerialPort::~CSerialPort()
{
 do
 {
  SetEvent(m_hShutdownEvent);
 }
 while (m_bThreadAlive);
 TRACE("Thread ended
");
 delete []m_szWriteBuffer;
}

 



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