VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC.
Integrated special procedural map VRayScatterTexture allow to define random color for every objects in the array for pure realistic effect. VRayScatterTexture can be used any object in the scene also.
# Generation and scattering massive arrays of VRayProxy by surfaces
# Capability of creation huge amount of objects in array (hundreds of thousands and millions)
# Quick rendertime generation of objects with optimized RAM management
# Random transformations (scale, rotation) of objects in array
# Distribution of objects based on bitmaps or procedural maps
# Scaling of objects based on bitmaps or procedural maps
# Realtime viewport preview of objects placement
# Support of animated VRayProxy
# Different types of viewport preview of objects
# Special procedural map the VRayScatterTexture
# 64-bit support
# Warning!!!! VrayScatter needs working network adapter on computer
VRayScatter可以让VRay渲染产生庞大数量的矩阵物体。通过VRayScatter用户可 以轻松的实现森林场景、城市建筑群等包含数以百万计物体的庞大场景,而实现这一切所占用的内存是极底的。