Model the Ironman Helmetby
When I first saw Adi Granov's Ironman Helmet
design in the movie, I was overwhelmed by how he had designed
something that looked so geometrically simple yet harbors such a
high-tech sophisticated look.
Very naturally I seek to replicate that design for the sake of my
own satisfaction.
I will also be taking this opportunity to share some of the key
points I engage in when modeling hard surfaces as I had received a
number of emails regarding how I go about modeling the Evangelion
Eva heads which you can see .
The principle is the same, the key is to "Tighten the Edges" to
create that fantastic highlight catching edge fillet effect when
the 3D model is subdivided. In an ideal world, the perfect 3D model
is one which edges are all sharp fillets thereby allowing it to
catch perfect highlights everyway it turns.
Please note that this principle should not apply when modeling
LARGE scale buildings or anything huge as the fillet effect would
end up giving your large scale buildings that vacuum form plastic
toy model look.
The first thing one must do before any modeling begins is to obtain
a decent schematic view of whatever you modeling.
However if you are as obsess with the movie
version of the helmet design as me, you would have notice some
small differences which I will not bother explaining, for what it's
worth if you can't tell the different, you might as well use this
image as this drawing originated from the designers
themselves.
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