黑客软件设计之怎样获取别人键盘按键- 平衡适可而止- 博客园
键盘过滤程序的编写。实现原理:就是在计算机的键盘驱动上面实现一个自己写的驱动。

  Windows程序都是基于消息设计的。当你按下一个按键,或者点击一下鼠标,都会想操作系统的内核发送一个Irp消息。你只要捕获这个消息,将这个消息复制下,然后将消息放行。将复制的消息传送给你的应用程序。这就是获取键盘按键消息的实现方法。

        很多黑客软件获取别人计算的密码,大多也用这种方法。建议广大用户在使用计算机进行输入游戏账号密码或者银行账号密码等,多用软键盘。防止别人通过这种方式窃取您的密码。

        下面我详细介绍下实现:

通过下面这个方法添加了键盘的驱动。加完后所有的键盘信息都可以被捕获。

status = IoCreateDevice(Driver,                  
                            sizeof(DEVICE_EXTENSION),
                            NULL,                   
                            FILE_DEVICE_KEYBOARD,  //键盘驱动,选择别可以监视别的设备。可以监视串口,网卡,USB接口等设备。
                            0,                    
                            FALSE,               
                            &device             
                            );

DriverObject->MajorFunction[IRP_MJ_READ] = Ctrl2capDispatchRead; 键盘按下时都会调用这个函数来处理发送来的Irp消息。

下面的方法是对具体键盘的Irp消息处理逻辑:当然还可以屏蔽相关的消息,也可以改变键盘按键,比如按了一次A,实际接收到的是B这也是可能的。也可以将您的所有按键组成报文发送到 服务器,这样分析您的按键,可能会得到您的密码。您的电脑如果被加载到这样的驱动,可能很不安全。本方法演示的是您按下capslk键,将其转换为Ctrl。可以在debugview中查看相关信息。

 

NTSTATUS Ctrl2capReadComplete(
    IN PDEVICE_OBJECT DeviceObject,
    IN PIRP Irp,
    IN PVOID Context
    )
{
    PIO_STACK_LOCATION        IrpSp;
    PKEYBOARD_INPUT_DATA      KeyData;
    int                       numKeys, i;

    //
    // Request completed - look at the result.
    //
    IrpSp = IoGetCurrentIrpStackLocation( Irp );
    if( NT_SUCCESS( Irp->IoStatus.Status ) ) {

        //
        // Do caps-lock down and caps-lock up. Note that
        // just frobbing the MakeCode handles both the up-key
        // and down-key cases since the up/down information is specified
        // seperately in the Flags field of the keyboard input data
        // (0 means key-down, 1 means key-up).
        //
        KeyData = Irp->AssociatedIrp.SystemBuffer;
        numKeys = Irp->IoStatus.Information / sizeof(KEYBOARD_INPUT_DATA);

        for( i = 0; i < numKeys; i++ ) {

            DbgPrint(("ScanCode: %x ", KeyData[i].MakeCode ));
            DbgPrint(("%s\n", KeyData[i].Flags ? "Up" : "Down" ));   //将键盘信息都捕获了

            if( KeyData[i].MakeCode == CAPS_LOCK) {

                KeyData[i].MakeCode = LCONTROL;
            }
        }
    }

    //
    // Mark the Irp pending if required
    //
    if( Irp->PendingReturned ) {

        IoMarkIrpPending( Irp );
    }
    return Irp->IoStatus.Status;
}

        #include "ntddk.h"
#include <ntddkbd.h>
#include "stdarg.h"
#include "stdio.h"
#include "ctrl2cap.h"
#include "ntddkbd.h"
#undef WIN2K

#ifdef ALLOC_PRAGMA
#pragma alloc_text (INIT, DriverEntry)
#pragma alloc_text (PAGE, Ctrl2capDispatchGeneral)
#if WIN2K
#pragma alloc_text (PAGE, Ctrl2capAddDevice)
#pragma alloc_text (PAGE, Ctrl2capUnload)
#pragma alloc_text (PAGE, Ctrl2capPnP)
#pragma alloc_text (PAGE, Ctrl2capPower)
#endif // WIN2K
#endif // ALLOC_PRAGMA


//----------------------------------------------------------------------
//
// DriverEntry
//
// Installable driver initialization. Here we just set ourselves up.
//
// Called: NT4, WIN2K
//
//----------------------------------------------------------------------
NTSTATUS DriverEntry(
    IN PDRIVER_OBJECT  DriverObject,
    IN PUNICODE_STRING RegistryPath
    )
{
    ULONG                  i;

    DbgPrint (("Ctrl2cap.SYS: entering DriverEntry\n"));

    //
    // Fill in all the dispatch entry points with the pass through function
    // and the explicitly fill in the functions we are going to intercept
    //
    for (i = 0; i < IRP_MJ_MAXIMUM_FUNCTION; i++) {

        DriverObject->MajorFunction[i] = Ctrl2capDispatchGeneral;
    }

    //
    // Our read function is where we do our real work.
    //
    DriverObject->MajorFunction[IRP_MJ_READ] = Ctrl2capDispatchRead;

#if WIN2K
    //
    // Power IRPs are the only ones we have to handle specially under
    // Win2k since they require the special PoCallDriver and
    // PoStartNextPowerIrp function calls.
    //
    DriverObject->MajorFunction [IRP_MJ_POWER]  = Ctrl2capPower;

    //
    // The only reason we need to handle PnP IRPs is to know when
    // a device we've attached to disappears (is removed).
    //
    DriverObject->MajorFunction [IRP_MJ_PNP]  = Ctrl2capPnP;

    //
    // Under Win2K we get told about the presence of keyboard
    // devices through our AddDevice entry point.
    //
    DriverObject->DriverUnload = Ctrl2capUnload;
    DriverObject->DriverExtension->AddDevice = Ctrl2capAddDevice;

    return STATUS_SUCCESS;

#else  // WIN2K

    //
    // Under NT 4 we go out and hook the keyboard class device for
    // keyboard 0.
    //
    return Ctrl2capInit( DriverObject );
#endif // WIN2K
}


//----------------------------------------------------------------------
//
// Ctrl2capInit
//
// Hook onto the keyboard's path. Why does this routine return
// status success even if there's a problem? I've found that if it
// doesn't, the keyboard won't respond!
//
// Called: NT4
//
//----------------------------------------------------------------------
NTSTATUS Ctrl2capInit(
    IN PDRIVER_OBJECT DriverObject
    )
{
    CCHAR        ntNameBuffer[64];
    STRING        ntNameString;
    UNICODE_STRING    ntUnicodeString;
    PDEVICE_OBJECT    device;
    NTSTATUS          status;
    PDEVICE_EXTENSION devExt;
    WCHAR             messageBuffer[]  = L"Ctrl2cap Initialized\n";
    UNICODE_STRING    messageUnicodeString;

    //
    // Only hook onto the first keyboard's chain.
    //
    sprintf( ntNameBuffer, "" );
    RtlInitAnsiString( &ntNameString, ntNameBuffer );
    RtlAnsiStringToUnicodeString( &ntUnicodeString, &ntNameString, TRUE );

    //
    // Create device object for the keyboard.
    //
    status = IoCreateDevice( DriverObject,
                             sizeof(DEVICE_EXTENSION),
                             NULL,
                             FILE_DEVICE_KEYBOARD,
                             0,
                             FALSE,
                             &device );

    if( !NT_SUCCESS(status) ) {

        DbgPrint(("Ctrl2cap: Keyboard hook failed to create device!\n"));

        RtlFreeUnicodeString( &ntUnicodeString );
        return STATUS_SUCCESS;
    }

    RtlZeroMemory(device->DeviceExtension, sizeof(DEVICE_EXTENSION));

    devExt = (PDEVICE_EXTENSION) device->DeviceExtension;
  
    //
    // Keyboard uses buffered I/O so we must as well.
    //
    device->Flags |= DO_BUFFERED_IO;
    device->Flags &= ~DO_DEVICE_INITIALIZING;

    //
    // Attach to the keyboard chain.
    //
    status = IoAttachDevice( device, &ntUnicodeString, &devExt->TopOfStack );

    if( !NT_SUCCESS(status) ) {

        DbgPrint(("Ctrl2cap: Connect with keyboard failed!\n"));
        IoDeleteDevice( device );
        RtlFreeUnicodeString( &ntUnicodeString );
        return STATUS_SUCCESS;
    }

    //
    // Done! Just free our string and be on our way...
    //
    RtlFreeUnicodeString( &ntUnicodeString );
    DbgPrint(("Ctrl2cap: Successfully connected to keyboard device\n"));

    //
    // This line simply demonstrates how a driver can print
    // stuff to the bluescreen during system initialization.
    //
    RtlInitUnicodeString (&messageUnicodeString,
                          messageBuffer );
    ZwDisplayString( &messageUnicodeString );
    return STATUS_SUCCESS;
}


#if WIN2K
//----------------------------------------------------------------------
//
// Ctrl2capAddDevice
//
// The PnP Manager calls us for each keyboard present on the system.
// We attach to each one so that we can flip caps lock to controls.
//
// Called: WIN2K
//
//----------------------------------------------------------------------
NTSTATUS
Ctrl2capAddDevice(
    IN PDRIVER_OBJECT   Driver,
    IN PDEVICE_OBJECT   PDO
    )
{
    PDEVICE_EXTENSION        devExt;
    IO_ERROR_LOG_PACKET      errorLogEntry;
    PDEVICE_OBJECT           device;
    NTSTATUS                 status = STATUS_SUCCESS;

    //
    // Create a filter device and attach it to the device stack.
   
    //
   
    DbgPrint(("Ctrl2capAddDevice\n"));
    status = IoCreateDevice(Driver,                  
                            sizeof(DEVICE_EXTENSION),
                            NULL,                   
                            FILE_DEVICE_KEYBOARD,  //键盘驱动
                            0,                    
                            FALSE,               
                            &device             
                            );

    if (!NT_SUCCESS(status)) {

        return (status);
    }

    RtlZeroMemory(device->DeviceExtension, sizeof(DEVICE_EXTENSION));

    devExt = (PDEVICE_EXTENSION) device->DeviceExtension;
    devExt->TopOfStack = IoAttachDeviceToDeviceStack(device, PDO);

    ASSERT(devExt->TopOfStack);

    device->Flags |= (DO_BUFFERED_IO | DO_POWER_PAGABLE);
    device->Flags &= ~DO_DEVICE_INITIALIZING;
    return status;
}


//----------------------------------------------------------------------
//
// Ctrl2capPnP
//
// We have to handle PnP IRPs so that we detach from target
// devices when appropriate.
//
// Called: WIN2K
//
//----------------------------------------------------------------------
NTSTATUS Ctrl2capPnP(
    IN PDEVICE_OBJECT DeviceObject,
    IN PIRP           Irp
    )
{
    PDEVICE_EXTENSION           devExt;
    PIO_STACK_LOCATION          irpStack;
    NTSTATUS                    status = STATUS_SUCCESS;
    KIRQL                       oldIrql;
    KEVENT                      event;       

    devExt = (PDEVICE_EXTENSION) DeviceObject->DeviceExtension;
    irpStack = IoGetCurrentIrpStackLocation(Irp);

    switch (irpStack->MinorFunction) {
    case IRP_MN_REMOVE_DEVICE:
       
        //
        // Detach from the target device after passing the IRP
        // down the devnode stack.
        //
        IoSkipCurrentIrpStackLocation(Irp);
        IoCallDriver(devExt->TopOfStack, Irp);

        IoDetachDevice(devExt->TopOfStack);
        IoDeleteDevice(DeviceObject);

        status = STATUS_SUCCESS;
        break;

    case IRP_MN_SURPRISE_REMOVAL:

        //
        // Same as a remove device, but don't call IoDetach or IoDeleteDevice.
        //
        IoSkipCurrentIrpStackLocation(Irp);
        status = IoCallDriver(devExt->TopOfStack, Irp);
        break;

    case IRP_MN_START_DEVICE:
    case IRP_MN_QUERY_REMOVE_DEVICE:
    case IRP_MN_QUERY_STOP_DEVICE:
    case IRP_MN_CANCEL_REMOVE_DEVICE:
    case IRP_MN_CANCEL_STOP_DEVICE:
    case IRP_MN_FILTER_RESOURCE_REQUIREMENTS:
    case IRP_MN_STOP_DEVICE:
    case IRP_MN_QUERY_DEVICE_RELATIONS:
    case IRP_MN_QUERY_INTERFACE:
    case IRP_MN_QUERY_CAPABILITIES:
    case IRP_MN_QUERY_DEVICE_TEXT:
    case IRP_MN_QUERY_RESOURCES:
    case IRP_MN_QUERY_RESOURCE_REQUIREMENTS:
    case IRP_MN_READ_CONFIG:
    case IRP_MN_WRITE_CONFIG:
    case IRP_MN_EJECT:
    case IRP_MN_SET_LOCK:
    case IRP_MN_QUERY_ID:
    case IRP_MN_QUERY_PNP_DEVICE_STATE:
    default:
        //
        // Pass these through untouched
        //
        IoSkipCurrentIrpStackLocation(Irp);
        status = IoCallDriver(devExt->TopOfStack, Irp);
        break;
    }

    return status;
}


//----------------------------------------------------------------------
//
// Ctrl2capPower
//
// We have to handle Power IRPs specially.
//
// Called: WIN2K
//
//----------------------------------------------------------------------
NTSTATUS Ctrl2capPower(
    IN PDEVICE_OBJECT DeviceObject,
    IN PIRP           Irp
    )
{
    PDEVICE_EXTENSION   devExt;
   
    devExt = (PDEVICE_EXTENSION) DeviceObject->DeviceExtension;

    //
    // Let the next power IRP out of the gate
    //
    PoStartNextPowerIrp( Irp );
   
    //
    // Pass this power IRP to the keyboard class driver
    //
    IoSkipCurrentIrpStackLocation( Irp );
   
    return PoCallDriver( devExt->TopOfStack, Irp );
}


//----------------------------------------------------------------------
//
// Ctrl2capUnload
//
// Our Win2K PnP unload function. We don't need to do anything.
//
// Called: WIN2K
//
//----------------------------------------------------------------------
VOID
Ctrl2capUnload(
   IN PDRIVER_OBJECT Driver
   )
{
    UNREFERENCED_PARAMETER(Driver);

    ASSERT(NULL == Driver->DeviceObject);
}
#endif // WIN2K


//----------------------------------------------------------------------
//
// Ctrl2capReadComplete
//
// Gets control after a read operation has completed.
//
// Called: WIN2K, NT4
//
//----------------------------------------------------------------------
NTSTATUS Ctrl2capReadComplete(
    IN PDEVICE_OBJECT DeviceObject,
    IN PIRP Irp,
    IN PVOID Context
    )
{
    PIO_STACK_LOCATION        IrpSp;
    PKEYBOARD_INPUT_DATA      KeyData;
    int                       numKeys, i;

    //
    // Request completed - look at the result.
    //
    IrpSp = IoGetCurrentIrpStackLocation( Irp );
    if( NT_SUCCESS( Irp->IoStatus.Status ) ) {

        //
        // Do caps-lock down and caps-lock up. Note that
        // just frobbing the MakeCode handles both the up-key
        // and down-key cases since the up/down information is specified
        // seperately in the Flags field of the keyboard input data
        // (0 means key-down, 1 means key-up).
        //
        KeyData = Irp->AssociatedIrp.SystemBuffer;
        numKeys = Irp->IoStatus.Information / sizeof(KEYBOARD_INPUT_DATA);

        for( i = 0; i < numKeys; i++ ) {

            DbgPrint(("ScanCode: %x ", KeyData[i].MakeCode ));
            DbgPrint(("%s\n", KeyData[i].Flags ? "Up" : "Down" ));   //将键盘信息都捕获了

            if( KeyData[i].MakeCode == CAPS_LOCK) {

                KeyData[i].MakeCode = LCONTROL;
            }
        }
    }

    //
    // Mark the Irp pending if required
    //
    if( Irp->PendingReturned ) {

        IoMarkIrpPending( Irp );
    }
    return Irp->IoStatus.Status;
}


//----------------------------------------------------------------------
//
// Ctrl2capDispatchRead
//
// Sets up to look at the read request completion so that we can
// massage the input queue on IO completion.
//
// Called: WIN2K, NT4
//
//----------------------------------------------------------------------
NTSTATUS Ctrl2capDispatchRead(
    IN PDEVICE_OBJECT DeviceObject,
    IN PIRP Irp )
{
    PDEVICE_EXTENSION   devExt;
    PIO_STACK_LOCATION  currentIrpStack;
    PIO_STACK_LOCATION  nextIrpStack;

    //
    // Gather our variables.
    //
    devExt = (PDEVICE_EXTENSION) DeviceObject->DeviceExtension;
    currentIrpStack = IoGetCurrentIrpStackLocation(Irp);
    nextIrpStack = IoGetNextIrpStackLocation(Irp);   

    //
    // Push params down for keyboard class driver.
    //
    *nextIrpStack = *currentIrpStack;

    // 
    // Set the completion callback, so we can "frob" the keyboard data.
    //    
    IoSetCompletionRoutine( Irp, Ctrl2capReadComplete,
                            DeviceObject, TRUE, TRUE, TRUE );   //让Ctrl2capReadComplete

    //
    // Return the results of the call to the keyboard class driver.
    //
    return IoCallDriver( devExt->TopOfStack, Irp );
}


//----------------------------------------------------------------------
//
// Ctrl2capDispatchGeneral
//
// This handles several functions we are not interested in
// along to the keyboard class driver.
//
// Called: WIN2K, NT4
//
//----------------------------------------------------------------------
NTSTATUS Ctrl2capDispatchGeneral(
    IN PDEVICE_OBJECT DeviceObject,
    IN PIRP           Irp
    )
{
    //
    // Pass the IRP to the target without touching the IRP
    //
#if WIN2K
    IoSkipCurrentIrpStackLocation(Irp);
#else // WIN2K
    //
    // This is the equivalent of the IoSkipCurrentIrpStackLocation macro,
    // which doesn't exist in the NT 4 DDK.
    //
    Irp->CurrentLocation++;
    Irp->Tail.Overlay.CurrentStackLocation++;
#endif // WIN2K
    return IoCallDriver(((PDEVICE_EXTENSION) DeviceObject->DeviceExtension)->TopOfStack, Irp);
}
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