Adobe MAX大会的Flash CS5新特性简介‎(已更新视频) | Adobe CS5

Adobe CS5即将发布,网上对于flash的新功能众说纷纭,还是让我们回顾一下此前的“Adobe Flash CS5 sneaks from FOTB09” (即2009年Adobe MAX发布大会)上的一些关于Flash CS5新特性的介绍。

(下面的文字有部分是通过google翻译而来,文章下面会附上英文原文。)

一直有传言称前左右招待会上说,我们将会看到一些偷偷在今年的Adobe基调高峰,这正是发生了几天。马克理查德Galvan和安德斯,“Adobe公司的高级”原则的科学家,他们又回到今年1 Flash平台上的更新和偷袭闪存CS5和新的Flash手机功能偷看。

上海滩09报告:马克安德斯falsh开始时对当前形势和平台的Flash Player 10的安装将继续留下深刻的印象。新的数字,由于在短期内将投入超过90%的覆盖率。商标使用的一些社区通过功能演示运行在Flash Player 10和AIR运行时。 (点击图像的任何看到高苏亚雷斯版)?

FLASH CS5
理查德加尔万给了我们{dy}次偷袭高峰“毒蛇”闪电专业CS5。对于开发大新闻是,Flash创作终于获得了FlashBuilder一体化。如果您使用的FALSH CS5,一个新的FlashBuilder项目可以从Flash CS5创建通过新的出口进行对话。

(更好的翻译:{zd0}的好消息是,Flash CS5对开发人员更加友好(在之前的版本中开发人员一直难以入手),Flash CS5可以和Flash Builder(即{zx1}版本的Flex Builder)协作来完成项目。如果你使用Flash CS5,那么就可以通过它的新的导出对话框建立一个新的FlashBuilder项目。)

如果你在FlashBuilder工作,你可以做相反 – 您指向到一个FLA和它会围绕它一FlashBuilder项目。更重要的是Flash可以进行测试和内部FlashBuilder异形。这些东西放在一起创建了一个比较高效的工作流程,因为你可以使用编码,然后出口FlashBuilder /测试在Flash IDE中的文件。

(更好的翻译:如果你使用FlashBuilder,也非常方便,xx可以按照“相反”的过程来创建项目 – 只需要定位到FLA文件,然后它就会创建一个FlashBuilder项目并且包含这个文件。更重要的是,你可以在Flash Builder中调试和测试性能。这样或许就创建了一个非常好的工作流程,你可以使用FlashBuilder来编码,使用Flash IDE测试和导出。)

在Flash创作环境中编辑,也得到改善,该小组已就使Flash更平易近人再次集中。有一个新的代码示例学习砷该种面板想起这些行为在原版本。在这些点击的任何代码添加到时间线,使这部分更适合初学者更容易,但因为它的可配置它真的是一个内部的Flash片段面板,您可以添加任何它。

(更好的翻译:针对Flash设计人员,增强了代码易用性方面的功能,比如增加了一个新的“代码示例面板”,来帮助设计师轻松生成和学习代码。)

?

示例代码的输出

这位编辑同时也得到了坚实的画笔,在此版本。许多要求,如自定义类完成IDE内部反省的特点。进口任何类,您将享受到代码提示就像FlashBuilder的两种方法和属性,以及来自ASDoc代码采取了说明。

(更好的翻译:代码编辑器方面继续增强,很多开发人员熟知的但在之前的Flash IDE中没有体现的功能将被增加进来,包括自定义类的导入和代码提示,支持ASDoc,让你在Flash IDE中编码有体验Flash Builder的感觉。)

对设计师来说,新的Flash文本布局框架现在支持文本布局小组和德科,刷了加强。

(更好的翻译:针对设计师,增加了新的Flash Text Layout Framework,包含在文本布局面板中,并且增强了“Deco-brush”喷涂功能。)

在这一点上,会议已经晚点运行,以便为偷偷是这一次。换句话说 – 任何人出席Adobe公司MAX将能看到在它的盛开它,如果你不能到{zd0},所有会议都承诺将在3.5小时,在Adobe电视,上网在每个演示文稿,以便你不是失踪对所有因未能就读了。

Flash Mobile

{zh1},马克多尔蒂从通过一些flash的HTC Android和Windows Mobile的现场演示冲刺的流动小组。这样做的演示也通过与手机和模拟器进行连接的,而我们不得不说,他们是相当平庸。简单的游戏运行在2-3帧将不能打动任何人,我们觉得有很多只是想“在为Flash寿终正寝移动”。然而,在他的会议上,我们赶上了马克,这只是一个不幸的显示硬件的情况。我们测试了他的电话,一切打得非常顺利,在那里,所以我们或许不应该担心。 Adobe公司已经吸取了教训,但他们也许应该确保演示看起来在大屏幕上好,因为他们在手机上自己做的。

马克展示了各地的移动和小工具。以前我们已经回顾了Swf2Go工具包和有几个人说也实现这一目标。那时,我们必须安装一些软件开发工具包和额外的软件负载。 Adobe的新工具,没有这样的要求,它将让你采取任何闪光10瑞士法郎和出口为诺基亚定制安装它以及Windows移动。用户点击一个链接,播放器安装的OTA(对空气)在那儿 – 就这么简单,它应该是。

在他到达那里然而并不那么容易,他提到,在此幻灯片一对夫妇点的过程。

特别是这一次我们有点困惑。这是微软真正害怕失去开发商或他们怕在Flash制成游戏将阻止竞争对手获得了AppStore和运行呢?有趣的…

马克也想炫耀全新的机顶盒,但不得不推迟,由于技术问题。还有一些有趣的是在市中心会议厅未来的事情提到,我们会回到我们的社区,从闪存报告海滩今天晚些时候这一点。

看了那么多图片大家可能还是不能很明白,youtube的视频无法观看,现在放出国内的视频,希望对大家有帮助

这个是2009年flash cs5上的视频。

接下去是英文的原文(Adobe Flash CS5 sneaks from FOTB09的发布会)
=====================================================

Rumors had been flying around for a few days before the conference that we were going to see some sneak peaks at this year’s Adobe keynote, and that’s exactly what happened. Richard Galvan and Mark Anders, “Senior” Principle Scientist at Adobe, were back again this year with an update on the Flash platform and a sneak peek on Flash CS5 and the new Flash Mobile features.

Flash On The Beach 09 report: Marc Anders started off by going over the current platform situation and Flash Player 10 installs continue to impress. New figures due out shortly will put the coverage at over 90%. Mark used some community demos to run through features in the Flash Player 10 and AIR runtimes. (Click any of the images to see the high-rez version)

Flash CS5
Richard Galvan gave us our first sneak peak of “Viper” Flash Professional CS5. The big news for developers is that Flash authoring finally gets integration with FlashBuilder. If you’re using Flash CS5, a new FlashBuilder project can be created from Flash CS5 through a new export dialogue.

If you’re working in FlashBuilder, you can do the opposite – you point it to a FLA and it’ll build a FlashBuilder project around it. More importantly the Flash Projects can be tested and profiled from inside FlashBuilder. These things together creates a fairly efficient workflow since you can use FlashBuilder for coding and then export/test your files in the Flash IDE.

Editing in the Flash authoring environment has also been improved and the team has a focus on making Flash more approachable again. There is a new code samples panel for those learning AS3 that kind of reminds of the behaviors available in former versions. Clicking on any of these will add code to the timeline, making this part much easier for beginners, but since it’s configurable it’s really a Snippets panel inside of Flash so you can add anything to it.

Example code output

The editor also gets a solid brush-up in this version. Much requested features such as custom class completion and introspection inside the IDE. Import any class and you’ll get code hints just as in FlashBuilder for both methods and properties, along with a description taken from the ASDoc code.

For designers, the new Flash Text Layout Framework is now supported in the Text Layout panels and The Deco-brush has been beefed up.

At this point, the session was already running a little late so that was it for the sneaks this time. In other words – anyone attending Adobe MAX will get to see it in it’s full glory and if you can’t make it to MAX, all sessions are promised to be online at Adobe TV within 3.5 hours after each presentation so you’re not missing out on all that much by not attending either.

Flash Mobile
Finally Mark Doherty from the mobile team sprinted through some live demos of Flash on the HTC Android and Windows Mobile. The demos were done through hookups with the phone and simulators and we have to say they were quite underwhelming. Simple games running at 2-3 fps won’t impress anyone and we think many just thought “another nail in the coffin for Flash on mobile”. However, after his session we caught up with Mark and this was just an unlucky case of display hardware. We tested his phones and everything was playing really smoothly there, so we probably shouldn’t worry. Adobe have learned their lesson but they should probably ensure the demos look as good on the big screen as they do on the phones themselves.

Mark showed off a little tooling around mobile as well. We’ve formerly reviewed the Swf2Go toolkit and there’s several others that also deliver this. Back then we had to install several SDKS and loads of extra software. Adobe’s new tool has no such requirements and it will let you take any Flash 10 swf and export it as custom installers for Nokia as well as Windows Mobile. The user clicks a link and the player is installed OTA (Over The Air) right there – just as simple as it should be.

The process of getting there had however not been that easy and he mentioned a couple points in this slide.

Especially this last one puzzled us a bit. Is Microsoft really that afraid of loosing developers or are they afraid that games made in Flash will prevent them from getting an AppStore competitor up and running? Interesting…

Mark also wanted to show off a brand new set-top box, but had to postpone that due to technical issues. There were also some interesting mentions of things coming at the Town Hall Meeting and we’ll get back to that in our Community reports from Flash On The Beach later today.


Tags: , ,

郑重声明:资讯 【Adobe MAX大会的Flash CS5新特性简介‎(已更新视频) | Adobe CS5】由 发布,版权归原作者及其所在单位,其原创性以及文中陈述文字和内容未经(企业库qiyeku.com)证实,请读者仅作参考,并请自行核实相关内容。若本文有侵犯到您的版权, 请你提供相关证明及申请并与我们联系(qiyeku # qq.com)或【在线投诉】,我们审核后将会尽快处理。
—— 相关资讯 ——