PCE/CD模拟器 Ootake 2.36 发布
PCE/CD模拟器 Ootake 发布新版,更新内容如下:
-^,~9d1M!d1u,KPS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器PS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器#e1a"q/K5^6S%}
- Processing that took the timing of the sound playing has been improved (-k-N.q)S)b4p
Optimized it to Win7 and Vista also) and sped up (Especially, at the
*L%_*N)J;x4Z'j5WPS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器 Hu-Card games). I think that it became difficult to record the noise with[ PS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade ]'~0P-Q%S9q:@/w#S
a little buffer setting ("Setting->Audio->Buffer" menu), too. Therefore,EZ 游戏社区 V2010 [ 我们10岁了 ]+v"h.J)l+d+U#C9X
when using it with Win7 and Vista, the size of the audio buffer of default
&}5\*M,_0gPS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器 was reduced.
(~,Y9H(`3G)L6b6J[ PS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade ] - The setting of VideoSpeedUp and CpuSpeedUp ("Speed" menu) is not loaded by
2~+z2P/e,M:J:d8U5K[ PS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade ] default at the time of the LoadState(or Resume). (This prepared for the
G _4m/H$J9O.A8]2b"KEZ 游戏社区 V2010 [ 我们10岁了 ] case to mistake-push the speed change shortcut key([Home][End][Delete])).bbs.emu-zone.org+M+W0u2h3P*n#@*M
* When "Load Speed at LoadState"("Speed" menu) is selected, the speedEZ 游戏社区 V2010 [ 我们10岁了 ],i#u8N-o!N
setting can be loaded(reflected) as much before v2.35.7C)t/b;n%P#G%Z1E,L'[
- The stop timing of ADPCM sound source was brought close to the movement ofPS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器'T%s;w1?!`!C;[#^
a real machine.8T,Z-M:H&g2q)D/Z
In "Dragon Slayer Eiyuu Densetsu", I think that the tone quality of the
/w*l/F$q8\)G&\EZ 游戏社区 V2010 [ 我们10岁了 ] drum sound improved.PS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器;W%G0@:`$r7R$M
In "Side Arms Special(CD)", the problem that the sound effect occasionally
7W2x-n6c"O:}5o$`(I fell into disorder (generated from v2.29) was solved.
;q-X8K2f5I*| In "Ramma 1/2", The problem that the noise occasionally mixed with BGM (
X },q&t5R3O({)~,R$aEZ 游戏社区 V2010 [ 我们10岁了 ] generated from v2.29) was solved.EZ 游戏社区 V2010 [ 我们10岁了 ](B(v5h*x)U9L&R4R
- The waiting time when the music track is played has been readjusted. WithPS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器%G+I&^-~#I3y4t9T
a high-speed personal computer environment, In "Snatcher" and "Kaze noPS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器0p0R:E*l*@ @3^"f#e1I9q
Densetsu Xanadu 2", etc., the problem that had occasionally stopped was
9J"q"z;N4C1R-D7t-l,HEZ 游戏社区 V2010 [ 我们10岁了 ] solved.EZ 游戏社区 V2010 [ 我们10岁了 ]$P:i#P!d*m(x4O9j-\
- The play processing of ADPCM sound source has been improved. In "Jantei
%B/[6M5n;k+l2HPS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器 Monogatari 3" and "Ys 3", the problem that the voice becomes interrupted(
/X4n3p&q1\7p+b)jbbs.emu-zone.org generated from v2.15) was solved.
:Z$l4F2U+K,~0Y!uEZ 游戏社区 V2010 [ 我们10岁了 ] - When "Jantei Monogatari 3" is started, a part of CD-ROM access processingbbs.emu-zone.org)r/^"L!h-I7B
becomes slowness near a real machine. The problem that the screen advancedPS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器2V+X0x4?)e.o
early at the visual scene was solved.
;K4c$o%W)@%m8u.G%XPS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器 - The speed and timing were brought close to the movement of a real machine.PS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器7m%{4C.S.n;K%y
In the visual scene of "Jantei Monogatari 3", the problem that the screen
)@0b(p0r5^$[[ PS3,Wii,Xbox360,PS2,PSP,NDS,EMU,ROM,MAME,Arcade ] fell into disorder momentarily was solved.
+}.P*T$v2A!A8h2t1}$h - When the Screenshot function is used at FullScreen, the bug that had not
/x'e1E#b0t9e*Z/w0o+c'tbbs.emu-zone.org occasionally operated correctly was corrected.
%U&]'m(\7T2l%s"WEZ 游戏社区 V2010 [ 我们10岁了 ] - Additionally, a detailed part has been improved and corrected.
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[ 本帖{zh1}由 Biohazzard5 于 2010-4-12 09:56 编辑 ]
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