异型窗体制作(两种方法) - 混混的日志- 网易博客

异型窗体制作(两种方法)

2010-06-21 15:06:14 阅读5 评论0 字号:

异型窗体制作可以说在网上一找就一堆,以下这些代码也算是对我以前写程序的一个总结吧。
记得这段代码我是在看了Windows C制作异型窗体的原理后写出来的。主要就是传一个Form的对象和一个Bitmap对象给SetWindowRegion方法,SetWindowRegion方法就会完成设置。
传的图片要有一个透明色,如果没有设置透明色,就会以图片(0,0)像素的颜色为透明色。具体的实现过程就是扫描图片的每个象素,如果这个像素的颜色和透明色不一样就往一个GraphicsPath对象里添加一个1×1的小矩形,当扫描完所有象素后,就利用这个GraphicsPath对象生成一个Region对象,然后把这个Region赋给窗体对象即可。
以下是代码:
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;

public class Common
{
    /// <summary>
    /// 设置窗体为不规则界面
    /// </summary>
    /// <remarks>根据背景图片来设置窗体的形状,
    /// 以背景图片的(0, 0)位置为透明色</remarks>
    /// <param name="MainForm">要设置的窗体</param>
    /// <param name="BmpBack">设置形状所依据的图片</param>
    public static void SetWindowRegion(Form MainForm,
            Bitmap BmpBack)
    {
        Color TransparentColor;
        TransparentColor = BmpBack.GetPixel(0, 0);
        SetWindowRegion(MainForm, BmpBack, TransparentColor);
    }

    /// <summary>
    /// 设置窗体为不规则界面
    /// </summary>
    /// <param name="MainForm">要设置的窗体</param>
    /// <param name="BmpBack">设置形状所依据的图片</param>
    /// <param name="TransparentColor">图片的透明色</param>
    public static void SetWindowRegion(Form MainForm,
            Bitmap BmpBack, Color TransparentColor)
    {
        Color TempColor;
        GraphicsPath gp;

        gp = new GraphicsPath();
        MainForm.FormBorderStyle = FormBorderStyle.None;
        MainForm.Width = BmpBack.Width;
        MainForm.Height = BmpBack.Height;
        MainForm.BackgroundImage = BmpBack;

        for (int nX = 0; nX < BmpBack.Width; nX++)
        {
            for (int nY = 0; nY < BmpBack.Height; nY++)
            {
                TempColor = BmpBack.GetPixel(nX, nY);
                if (TempColor != TransparentColor)
                {
                    gp.AddRectangle(new Rectangle(nX, nY, 1, 1));
                }
            }
        }

        MainForm.Region = new Region(gp);
    }
}


上代码执行时,如果图片比较小,生成异型窗体速度是非常快的,但如果图片比较大就很慢了。
后来实在无法忍受,在网上找到一个通过不安全代码实现的,把这个代码也贴出来:
///<author>Arild Fines</author>
///<date>20.04.2002</date>
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;

namespace Spider.Common
{
    /// <summary>
    /// determines the meaning of the transparencyKey argument to the Convert method
    /// </summary>
    public enum TransparencyMode
    {
        /// <summary>
        /// the color key is used to define the transparent region of the bitmap
        /// </summary>
        ColorKeyTransparent,
        /// <summary>
        /// the color key is used to define the area that should _not_ be transparent
        /// </summary>
        ColorKeyOpaque
    }

    /// <summary>
    /// a class to convert a color-keyed bitmap into a region
    /// </summary>
    public class BitmapToRegion
    {
        /// <summary>
        /// ctor made private to avoid instantiation
        /// </summary>
        private BitmapToRegion()
        { }

        /// <summary>
        /// the meat of this class
        /// converts the bitmap to a region by scanning each line one by one
        /// this method will not affect the original bitmap in any way
        /// </summary>
        /// <param name="bitmap">The bitmap to convert</param>
        /// <param name="transparencyKey">The color which will indicate either transparency or opacity</param>
        /// <param name="mode">Whether the transparency key should indicate the transparent or the opaque region</param>
        public unsafe static Region Convert(Bitmap bitmap, Color transparencyKey, TransparencyMode mode)
        {
            //sanity check
            if (bitmap == null)
                throw new ArgumentNullException("Bitmap", "Bitmap cannot be null!");

            //flag = true means the color key represents the opaque color
            bool modeFlag = (mode == TransparencyMode.ColorKeyOpaque);

            GraphicsUnit unit = GraphicsUnit.Pixel;
            RectangleF boundsF = bitmap.GetBounds(ref unit);
            Rectangle bounds = new Rectangle((int) boundsF.Left, (int) boundsF.Top,
                (int) boundsF.Width, (int) boundsF.Height);

            uint key = (uint) ((transparencyKey.A << 24) | (transparencyKey.R << 16) |
                (transparencyKey.G << 8) | (transparencyKey.B << 0));

            //get access to the raw bits of the image
            BitmapData bitmapData = bitmap.LockBits(bounds, ImageLockMode.ReadOnly,
                PixelFormat.Format32bppArgb);
            uint* pixelPtr = (uint*) bitmapData.Scan0.ToPointer();

            //avoid property accessors in the for
            int yMax = (int) boundsF.Height;
            int xMax = (int) boundsF.Width;

            //to store all the little rectangles in
            GraphicsPath path = new GraphicsPath();

            for (int y = 0; y < yMax; y++)
            {
                //store the pointer so we can offset the stride directly from it later
                //to get to the next line
                byte* basePos = (byte*) pixelPtr;

                for (int x = 0; x < xMax; x++, pixelPtr++)
                {
                    //is this transparent? if yes, just go on with the loop
                    if (modeFlag ^ (*pixelPtr == key))
                        continue;

                    //store where the scan starts
                    int x0 = x;

                    //not transparent - scan until we find the next transparent byte
                    while (x < xMax && !(modeFlag ^ (*pixelPtr == key)))
                    {
                        ++x;
                        pixelPtr++;
                    }

                    //add the rectangle we have found to the path
                    path.AddRectangle(new Rectangle(x0, y, x - x0, 1));
                }
                //jump to the next line
                pixelPtr = (uint*) (basePos + bitmapData.Stride);
            }

            //now create the region from all the rectangles
            Region region = new Region(path);

            //clean up
            path.Dispose();
            bitmap.UnlockBits(bitmapData);

            return region;
        }
    }
}

以上代码的使用类似于我写的代码,只不过这个需要在窗体类里自己将RegionConvert方法返回来到Region设置给窗体的Region属性。
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