Makefile
#------------------------------------------------------------------------------ # VARIABLES APPENDED TO BY INCLUDED MAKEFILE FRAGMENTS #------------------------------------------------------------------------------ # List of include directories for -I compiler option (-I added when used). # Includes the BSP. ALT_INCLUDE_DIRS := SOPC # List of library directories for -L linker option (-L added when used). # Includes the BSP. ALT_LIBRARY_DIRS := # List of library names for -l linker option (-l added when used). # Includes the BSP. ALT_LIBRARY_NAMES := # List of library names for -msys-lib linker option (-msys-lib added when used). # These are libraries that might be located in the BSP and depend on the BSP # library, or vice versa ALT_BSP_DEP_LIBRARY_NAMES := # List of dependencies for the linker. This is usually the full pathname # of each library (*.a) file. # Includes the BSP. ALT_LDDEPS := # List of root library directories that support running make to build them. # Includes the BSP and any ALT libraries. MAKEABLE_LIBRARY_ROOT_DIRS := # Generic flags passed to the compiler for different types of input files. ALT_CFLAGS := ALT_CXXFLAGS := ALT_CPPFLAGS := ALT_ASFLAGS := ALT_LDFLAGS := #------------------------------------------------------------------------------ # TOOLS #------------------------------------------------------------------------------ CROSS_COMPILE := nios2-elf- CC := $(CROSS_COMPILE)gcc -xc CXX := $(CROSS_COMPILE)gcc -xc++ AS := $(CROSS_COMPILE)gcc AR := $(CROSS_COMPILE)ar LD := $(CROSS_COMPILE)g++ NM := $(CROSS_COMPILE)nm RM := rm -f OBJDUMP := $(CROSS_COMPILE)objdump OBJCOPY := $(CROSS_COMPILE)objcopy STACKREPORT := nios2-stackreport DOWNLOAD := nios2-download FLASHPROG := nios2-flash-programmer ELFPATCH := nios2-elf-insert MKDIR := mkdir -p ECHO := echo #------------------------------------------------------------------------------ # The adjust-path macro # # If COMSPEC is defined, Make is launched from Windows through # Cygwin. This adjust-path macro will call 'cygpath -u' on all # paths to ensure they are readable by Make. # # If COMSPEC is not defined, Make is launched from *nix, and no adjustment # is necessary #------------------------------------------------------------------------------ ifdef COMSPEC adjust-path = $(shell cygpath -u "$1") adjust-path-mixed = $(shell cygpath -m "$1") else adjust-path = $1 adjust-path-mixed = $1 endif #------------------------------------------------------------------------------ # DEFAULT TARGET #------------------------------------------------------------------------------ # Put "all" rule before included makefile fragments because they may # define rules and we don't want one of those to become the default rule. .PHONY : all all: @$(ECHO) [$(APP_NAME) build complete] all : build_pre_process libs app build_post_process #vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv # GENERATED SETTINGS START v #vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv #START GENERATED # The following TYPE comment allows tools to identify the 'type' of target this # makefile is associated with. # TYPE: APP_MAKEFILE # This following VERSION comment indicates the version of the tool used to # generate this makefile. A makefile variable is provided for VERSION as well. # ACDS_VERSION: 9.1sp1 ACDS_VERSION := 9.1sp1 # This following BUILD_NUMBER comment indicates the build number of the tool # used to generate this makefile. # BUILD_NUMBER: 304 # Define path to the application ELF. # It may be used by the makefile fragments so is defined before including them. # ELF := u.elf # Paths to C, C++, and assembly source files. C_SRCS := main.c CXX_SRCS := ASM_SRCS := # Path to root of object file tree. OBJ_ROOT_DIR := obj # Options to control objdump. CREATE_OBJDUMP := 1 OBJDUMP_INCLUDE_SOURCE := 1 OBJDUMP_FULL_CONTENTS := 0 # Options to enable/disable optional files. CREATE_ELF_DERIVED_FILES := 0 CREATE_LINKER_MAP := 1 # Common arguments for ALT_CFLAGSs APP_CFLAGS_DEFINED_SYMBOLS := APP_CFLAGS_UNDEFINED_SYMBOLS := APP_CFLAGS_OPTIMIZATION := -O0 APP_CFLAGS_DEBUG_LEVEL := -g APP_CFLAGS_WARNINGS := -Wall APP_CFLAGS_USER_FLAGS := APP_ASFLAGS_USER := # Linker options that have default values assigned later if not # assigned here. LINKER_SCRIPT := CRT0 := SYS_LIB := # Define path to the root of the BSP. BSP_ROOT_DIR := ../u_bsp # List of application specific include directories, library directories and library names APP_INCLUDE_DIRS := APP_LIBRARY_DIRS := APP_LIBRARY_NAMES := # Pre- and post- processor settings. BUILD_PRE_PROCESS := BUILD_POST_PROCESS := QUARTUS_PROJECT_DIR := ../../ #END GENERATED #^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ # GENERATED SETTINGS END ^ #^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ #------------------------------------------------------------------------------ # VARIABLES DEPENDENT ON GENERATED CONTENT #------------------------------------------------------------------------------ ifeq ($(BSP_ROOT_DIR),) $(error Edit Makefile and provide a value for BSP_ROOT_DIR) endif ifeq ($(wildcard $(BSP_ROOT_DIR)),) $(error BSP directory does not exist: $(BSP_ROOT_DIR)) endif # Define absolute path to the root of the BSP. ABS_BSP_ROOT_DIR := $(call adjust-path-mixed,$(shell cd "$(BSP_ROOT_DIR)"; pwd)) # Include makefile fragments. Define variable ALT_LIBRARY_ROOT_DIR before # including each makefile fragment so that it knows the path to itself. BSP_INCLUDE_FILE := $(BSP_ROOT_DIR)/public.mk ALT_LIBRARY_ROOT_DIR := $(BSP_ROOT_DIR) include $(BSP_INCLUDE_FILE) # C2H will need this to touch the BSP public.mk and avoid the sopc file out-of-date error during a BSP make ABS_BSP_INCLUDE_FILE := $(ABS_BSP_ROOT_DIR)/public.mk # If the BSP public.mk indicates that ALT_SIM_OPTIMIZE is set, rename the ELF # by prefixing it with RUN_ON_HDL_SIMULATOR_ONLY_. ifneq ($(filter -DALT_SIM_OPTIMIZE,$(ALT_CPPFLAGS)),) ELF := RUN_ON_HDL_SIMULATOR_ONLY_$(ELF) endif # If the BSP public.mk indicates that ALT_PROVIDE_GMON is set, add option to download_elf target ifneq ($(filter -DALT_PROVIDE_GMON,$(ALT_CPPFLAGS)),) GMON_OUT_FILENAME := gmon.out WRITE_GMON_OPTION := --write-gmon $(GMON_OUT_FILENAME) endif # Name of ELF application. APP_NAME := $(basename $(ELF)) # Set to defaults if variables not already defined in settings. ifeq ($(LINKER_SCRIPT),) LINKER_SCRIPT := $(BSP_LINKER_SCRIPT) endif ifeq ($(CRT0),) CRT0 := $(BSP_CRT0) endif ifeq ($(SYS_LIB),) SYS_LIB := $(BSP_SYS_LIB) endif OBJDUMP_NAME := $(APP_NAME).objdump OBJDUMP_FLAGS := --disassemble --syms --all-header ifeq ($(OBJDUMP_INCLUDE_SOURCE),1) OBJDUMP_FLAGS += --source endif ifeq ($(OBJDUMP_FULL_CONTENTS),1) OBJDUMP_FLAGS += --full-contents endif # Create list of linker dependencies (*.a files). APP_LDDEPS := $(ALT_LDDEPS) $(LDDEPS) # Take lists and add required prefixes. APP_INC_DIRS := $(addprefix -I, $(ALT_INCLUDE_DIRS) $(APP_INCLUDE_DIRS) $(INC_DIRS)) ASM_INC_PREFIX := -Wa,-I APP_ASM_INC_DIRS := $(addprefix $(ASM_INC_PREFIX), $(ALT_INCLUDE_DIRS) $(APP_INCLUDE_DIRS) $(INC_DIRS)) APP_LIB_DIRS := $(addprefix -L, $(ALT_LIBRARY_DIRS) $(APP_LIBRARY_DIRS) $(LIB_DIRS)) APP_LIBS := $(addprefix -l, $(ALT_LIBRARY_NAMES) $(APP_LIBRARY_NAMES) $(LIBS)) APP_BSP_DEP_LIBS := $(addprefix -msys-lib=, $(ALT_BSP_DEP_LIBRARY_NAMES)) # Arguments for the C preprocessor, C/C++ compiler, assembler, and linker. APP_CFLAGS := $(APP_CFLAGS_DEFINED_SYMBOLS) $(APP_CFLAGS_UNDEFINED_SYMBOLS) $(APP_CFLAGS_OPTIMIZATION) $(APP_CFLAGS_DEBUG_LEVEL) $(APP_CFLAGS_WARNINGS) $(APP_CFLAGS_USER_FLAGS) $(ALT_CFLAGS) $(CFLAGS) # Arguments only for the C++ compiler. APP_CXXFLAGS := $(ALT_CXXFLAGS) $(CXXFLAGS) # Arguments only for the C preprocessor. # Prefix each include directory with -I. APP_CPPFLAGS := $(APP_INC_DIRS) $(ALT_CPPFLAGS) $(CPPFLAGS) # Arguments only for the assembler. APP_ASFLAGS := $(APP_ASM_INC_DIRS) $(ALT_ASFLAGS) $(APP_ASFLAGS_USER) $(ASFLAGS) # Arguments only for the linker. APP_LDFLAGS := ifneq ($(LINKER_SCRIPT),) APP_LDFLAGS += -T'$(LINKER_SCRIPT)' endif ifneq ($(CRT0),) APP_LDFLAGS += -msys-crt0='$(CRT0)' endif ifneq ($(SYS_LIB),) APP_LDFLAGS += -msys-lib=$(SYS_LIB) endif APP_LDFLAGS += $(APP_LIB_DIRS) $(ALT_LDFLAGS) $(LDFLAGS) LINKER_MAP_NAME := $(APP_NAME).map ifeq ($(CREATE_LINKER_MAP), 1) APP_LDFLAGS += -Wl,-Map=$(LINKER_MAP_NAME) endif # If SOPC_NAME is not set and QUARTUS_PROJECT_DIR is set, then derive SOPC_NAME. ifeq ($(SOPC_NAME),) ifneq ($(QUARTUS_PROJECT_DIR),) SOPC_NAME := $(basename $(notdir $(wildcard $(QUARTUS_PROJECT_DIR)/*.sopcinfo))) endif endif # If JDI_FILE is not set and QUARTUS_PROJECT_DIR is set, then derive JDI_FILE. ifeq ($(JDI_FILE),) ifneq ($(QUARTUS_PROJECT_DIR),) JDI_FILE := $(wildcard $(QUARTUS_PROJECT_DIR)/*.jdi) endif endif #------------------------------------------------------------------------------ # MAKEFILE INCLUDES DEPENDENT ON GENERATED CONTENT #------------------------------------------------------------------------------ # mem_init.mk is a generated makefile fragment. This file defines all targets # used to generate HDL initialization simulation files and pre-initialized # onchip memory files. MEM_INIT_FILE := $(BSP_ROOT_DIR)/mem_init.mk include $(MEM_INIT_FILE) # Create list of object files to be built using the list of source files. # The source file hierarchy is preserved in the object tree. # The supported file extensions are: # # .c - for C files # .cxx .cc .cpp - for C++ files # .S .s - for assembler files # # Handle source files specified by --src-dir & --src-rdir differently, to # save some processing time in calling the adjust-path macro. OBJ_LIST := $(sort $(C_SRCS:.c=.o) $(patsubst %.cxx, %.o, $(patsubst %.cc, %.o, $(patsubst %.cpp, %.o, $(CXX_SRCS)))) $(patsubst %.S, %.o, $(patsubst %.s, %.o, $(ASM_SRCS)))) SDIR_OBJ_LIST := $(sort $(SDIR_C_SRCS:.c=.o) $(patsubst %.cxx, %.o, $(patsubst %.cc, %.o, $(patsubst %.cpp, %.o, $(SDIR_CXX_SRCS)))) $(patsubst %.S, %.o, $(patsubst %.s, %.o, $(SDIR_ASM_SRCS)))) # Relative-pathed objects that being with "../" are handled differently. # # Regular objects are created as # $(OBJ_ROOT_DIR)/<path>/<filename>.o # where the path structure is maintained under the obj directory. This # applies for both absolute and relative paths; in the absolute path # case this means the entire source path will be recreated under the obj # directory. This is done to allow two source files with the same name # to be included as part of the project. # # Note: On Cygwin, the path recreated under the obj directory will be # the cygpath -u output path. # # Relative-path objects that begin with "../" cause problems under this # scheme, as $(OBJ_ROOT_DIR)/../<rest of path>/ can potentially put the object # files anywhere in the system, creating clutter and polluting the source tree. # As such, their paths are flattened - the object file created will be # $(OBJ_ROOT_DIR)/<filename>.o. Due to this, two files specified with # "../" in the beginning cannot have the same name in the project. VPATH # will be set for these sources to allow make to relocate the source file # via %.o rules. # # The following lines separate the object list into the flatten and regular # lists, and then handles them as appropriate. FLATTEN_OBJ_LIST += $(strip $(foreach s,$(OBJ_LIST),$(if $(filter ../%,$s),$s))) REGULAR_OBJ_LIST += $(filter-out $(FLATTEN_OBJ_LIST),$(OBJ_LIST)) FLATTEN_APP_OBJS := $(addprefix $(OBJ_ROOT_DIR)/, $(foreach s,$(FLATTEN_OBJ_LIST),$(notdir $s))) FLATTEN_SDIR_OBJ_LIST += $(strip $(foreach s,$(SDIR_OBJ_LIST),$(if $(filter ../%,$s),$s))) REGULAR_SDIR_OBJ_LIST += $(filter-out $(FLATTEN_SDIR_OBJ_LIST),$(SDIR_OBJ_LIST)) FLATTEN_SDIR_APP_OBJS := $(addprefix $(OBJ_ROOT_DIR)/, $(foreach s,$(FLATTEN_SDIR_OBJ_LIST),$(notdir $s))) VPATH := $(sort $(dir $(FLATTEN_OBJ_LIST)) $(dir $(FLATTEN_SDIR_OBJ_LIST))) APP_OBJS := $(addprefix $(OBJ_ROOT_DIR)/, $(foreach s,$(REGULAR_OBJ_LIST),$(call adjust-path,$s))) $(addprefix $(OBJ_ROOT_DIR)/, $(REGULAR_SDIR_OBJ_LIST)) $(FLATTEN_APP_OBJS) $(FLATTEN_SDIR_APP_OBJS) # Add any extra user-provided object files. APP_OBJS += $(OBJS) # Create list of dependancy files for each object file. APP_DEPS := $(APP_OBJS:.o=.d) # Patch the Elf file with system specific information # Patch the Elf with the name of the sopc system ifneq ($(SOPC_NAME),) ELF_PATCH_FLAG += --sopc_system_name $(SOPC_NAME) endif # Patch the Elf with the absolute path to the Quartus Project Directory ifneq ($(QUARTUS_PROJECT_DIR),) ABS_QUARTUS_PROJECT_DIR := $(call adjust-path-mixed,$(shell cd "$(QUARTUS_PROJECT_DIR)"; pwd)) ELF_PATCH_FLAG += --quartus_project_dir "$(ABS_QUARTUS_PROJECT_DIR)" endif # Patch the Elf and download args with the JDI_FILE if specified ifneq ($(wildcard $(JDI_FILE)),) ELF_PATCH_FLAG += --jdi $(JDI_FILE) DOWNLOAD_JDI_FLAG := --jdi $(JDI_FILE) endif # Use the DOWNLOAD_CABLE variable to specify which JTAG cable to use. # This is not needed if you only have one cable. ifneq ($(DOWNLOAD_CABLE),) DOWNLOAD_CABLE_FLAG := --cable '$(DOWNLOAD_CABLE)' endif #------------------------------------------------------------------------------ # BUILD PRE/POST PROCESS #------------------------------------------------------------------------------ build_pre_process : $(BUILD_PRE_PROCESS) build_post_process : $(BUILD_POST_PROCESS) .PHONY: build_pre_process build_post_process #------------------------------------------------------------------------------ # PATTERN RULES TO BUILD OBJECTS #------------------------------------------------------------------------------ $(OBJ_ROOT_DIR)/%.o: %.c @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CC) -MP -MMD -c $(APP_CPPFLAGS) $(APP_CFLAGS) -o $@ $< $(CC_POST_PROCESS) $(OBJ_ROOT_DIR)/%.o: %.cpp @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CXX) -MP -MMD -c $(APP_CPPFLAGS) $(APP_CXXFLAGS) $(APP_CFLAGS) -o $@ $< $(CXX_POST_PROCESS) $(OBJ_ROOT_DIR)/%.o: %.cc @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CXX) -MP -MMD -c $(APP_CPPFLAGS) $(APP_CXXFLAGS) $(APP_CFLAGS) -o $@ $< $(CXX_POST_PROCESS) $(OBJ_ROOT_DIR)/%.o: %.cxx @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CXX) -MP -MMD -c $(APP_CPPFLAGS) $(APP_CXXFLAGS) $(APP_CFLAGS) -o $@ $< $(CXX_POST_PROCESS) $(OBJ_ROOT_DIR)/%.o: %.S @$(ECHO) Info: Assembling $< to $@ @$(MKDIR) $(@D) $(AS) -MP -MMD -c $(APP_CPPFLAGS) $(APP_CFLAGS) $(APP_ASFLAGS) -o $@ $< $(AS_POST_PROCESS) $(OBJ_ROOT_DIR)/%.o: %.s @$(ECHO) Info: Assembling $< to $@ @$(MKDIR) $(@D) $(AS) -MP -MMD -c $(APP_CFLAGS) $(APP_ASFLAGS) -o $@ $< $(AS_POST_PROCESS) #------------------------------------------------------------------------------ # PATTERN RULES TO INTERMEDIATE FILES #------------------------------------------------------------------------------ $(OBJ_ROOT_DIR)/%.s: %.c @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CC) -S $(APP_CPPFLAGS) $(APP_CFLAGS) -o $@ $< $(OBJ_ROOT_DIR)/%.s: %.cpp @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CXX) -S $(APP_CPPFLAGS) $(APP_CXXFLAGS) $(APP_CFLAGS) -o $@ $< $(OBJ_ROOT_DIR)/%.s: %.cc @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CXX) -S $(APP_CPPFLAGS) $(APP_CXXFLAGS) $(APP_CFLAGS) -o $@ $< $(OBJ_ROOT_DIR)/%.s: %.cxx @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CXX) -S $(APP_CPPFLAGS) $(APP_CXXFLAGS) $(APP_CFLAGS) -o $@ $< $(OBJ_ROOT_DIR)/%.i: %.c @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CC) -E $(APP_CPPFLAGS) $(APP_CFLAGS) -o $@ $< $(OBJ_ROOT_DIR)/%.i: %.cpp @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CXX) -E $(APP_CPPFLAGS) $(APP_CXXFLAGS) $(APP_CFLAGS) -o $@ $< $(OBJ_ROOT_DIR)/%.i: %.cc @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CXX) -E $(APP_CPPFLAGS) $(APP_CXXFLAGS) $(APP_CFLAGS) -o $@ $< $(OBJ_ROOT_DIR)/%.i: %.cxx @$(ECHO) Info: Compiling $< to $@ @$(MKDIR) $(@D) $(CXX) -E $(APP_CPPFLAGS) $(APP_CXXFLAGS) $(APP_CFLAGS) -o $@ $< #------------------------------------------------------------------------------ # TARGET RULES #------------------------------------------------------------------------------ .PHONY : help help : @$(ECHO) "Summary of Makefile targets" @$(ECHO) " Build targets:" @$(ECHO) " all (default) - Application and all libraries (including BSP)" @$(ECHO) " bsp - Just the BSP" @$(ECHO) " libs - All libraries (including BSP)" @$(ECHO) " flash - All flash files" @$(ECHO) " mem_init_install - All memory initialization files" @$(ECHO) " Clean targets:" @$(ECHO) " clean_all - Application and all libraries (including BSP)" @$(ECHO) " clean - Just the application" @$(ECHO) " clean_bsp - Just the BSP" @$(ECHO) " clean_libs - All libraries (including BSP)" @$(ECHO) " Run targets:" @$(ECHO) " download-elf - Download and run your elf executable" @$(ECHO) " program-flash - Program flash contents to the board" # Handy rule to skip making libraries and just make application. .PHONY : app app : $(ELF) ifeq ($(CREATE_OBJDUMP), 1) app : $(OBJDUMP_NAME) endif ifeq ($(CREATE_ELF_DERIVED_FILES),1) app : elf_derived_files endif .PHONY: elf_derived_files elf_derived_files: mem_init_install # Handy rule for making just the BSP. .PHONY : bsp bsp : @$(ECHO) Info: Building $(BSP_ROOT_DIR) @$(MAKE) --no-print-directory -C $(BSP_ROOT_DIR) # Make sure all makeable libraries (including the BSP) are up-to-date. LIB_TARGETS := $(patsubst %,%-recurs-make-lib,$(MAKEABLE_LIBRARY_ROOT_DIRS)) .PHONY : libs libs : $(LIB_TARGETS) ifneq ($(strip $(LIB_TARGETS)),) $(LIB_TARGETS): %-recurs-make-lib: @$(ECHO) Info: Building $* $(MAKE) --no-print-directory -C $* endif ifneq ($(strip $(APP_LDDEPS)),) $(APP_LDDEPS): libs @true endif # Rules to force your project to rebuild or relink # .force_relink file will cause any application that depends on this project to relink # .force_rebuild file will cause this project to rebuild object files # .force_rebuild_all file will cause this project and any project that depends on this project to rebuild object files FORCE_RELINK_DEP := .force_relink FORCE_REBUILD_DEP := .force_rebuild FORCE_REBUILD_ALL_DEP := .force_rebuild_all FORCE_REBUILD_DEP_LIST := $(FORCE_RELINK_DEP) $(FORCE_REBUILD_DEP) $(FORCE_REBUILD_ALL_DEP) $(FORCE_REBUILD_DEP_LIST): $(APP_OBJS): $(wildcard $(FORCE_REBUILD_DEP)) $(wildcard $(addsuffix /$(FORCE_REBUILD_ALL_DEP), . $(ALT_LIBRARY_DIRS))) $(ELF): $(wildcard $(addsuffix /$(FORCE_RELINK_DEP), . $(ALT_LIBRARY_DIRS))) # Clean just the application. .PHONY : clean ifeq ($(CREATE_ELF_DERIVED_FILES),1) clean : clean_elf_derived_files endif clean : @$(RM) -r $(ELF) $(OBJDUMP_NAME) $(LINKER_MAP_NAME) $(OBJ_ROOT_DIR) $(FORCE_REBUILD_DEP_LIST) @$(ECHO) [$(APP_NAME) clean complete] # Clean just the BSP. .PHONY : clean_bsp clean_bsp : @$(ECHO) Info: Cleaning $(BSP_ROOT_DIR) @$(MAKE) --no-print-directory -C $(BSP_ROOT_DIR) clean # Clean all makeable libraries including the BSP. LIB_CLEAN_TARGETS := $(patsubst %,%-recurs-make-clean-lib,$(MAKEABLE_LIBRARY_ROOT_DIRS)) .PHONY : clean_libs clean_libs : $(LIB_CLEAN_TARGETS) ifneq ($(strip $(LIB_CLEAN_TARGETS)),) $(LIB_CLEAN_TARGETS): %-recurs-make-clean-lib: @$(ECHO) Info: Cleaning $* $(MAKE) --no-print-directory -C $* clean endif # Clean application and all makeable libraries including the BSP. .PHONY : clean_all clean_all : clean mem_init_clean clean_libs # Include the dependency files unless the make goal is performing a clean # of the application. ifneq ($(firstword $(MAKECMDGOALS)),clean) ifneq ($(firstword $(MAKECMDGOALS)),clean_all) -include $(APP_DEPS) endif endif .PHONY : download-elf download-elf : $(ELF) @$(ECHO) Info: Downloading $(ELF) $(DOWNLOAD) --go --cpu_name=$(CPU_NAME) $(DOWNLOAD_CABLE_FLAG) $(SOPC_SYSID_FLAG) $(DOWNLOAD_JDI_FLAG) $(WRITE_GMON_OPTION) $(ELF) # Delete the target of a rule if it has changed and its commands exit # with a nonzero exit status. .DELETE_ON_ERROR: # Rules for flash programming commands PROGRAM_FLASH_SUFFIX := -program PROGRAM_FLASH_TARGET := $(addsuffix $(PROGRAM_FLASH_SUFFIX), $(FLASH_FILES)) .PHONY : program-flash program-flash : $(PROGRAM_FLASH_TARGET) .PHONY : $(PROGRAM_FLASH_TARGET) $(PROGRAM_FLASH_TARGET) : flash @$(ECHO) Info: Programming $(basename $@).flash @if [ -z "$($(basename $@)_EPCS_FLAGS)" ]; then $(ECHO) $(FLASHPROG) $(SOPC_SYSID_FLAG) --base=$($(basename $@)_START) $(basename $@).flash; $(FLASHPROG) $(DOWNLOAD_CABLE_FLAG) $(SOPC_SYSID_FLAG) --base=$($(basename $@)_START) $(basename $@).flash; else $(ECHO) $(FLASHPROG) $(SOPC_SYSID_FLAG) --epcs --base=$($(basename $@)_START) $(basename $@).flash; $(FLASHPROG) $(DOWNLOAD_CABLE_FLAG) $(SOPC_SYSID_FLAG) --epcs --base=$($(basename $@)_START) $(basename $@).flash; fi #------------------------------------------------------------------------------ # ELF TARGET RULE #------------------------------------------------------------------------------ # Rule for constructing the executable elf file. $(ELF) : $(APP_OBJS) $(LINKER_SCRIPT) $(APP_LDDEPS) @$(ECHO) Info: Linking $@ $(LD) $(APP_LDFLAGS) $(APP_CFLAGS) -o $@ $(filter-out $(CRT0),$(APP_OBJS)) $(APP_LIBS) $(APP_BSP_DEP_LIBS) ifneq ($(DISABLE_ELFPATCH),1) $(ELFPATCH) $@ $(ELF_PATCH_FLAG) endif ifneq ($(DISABLE_STACKREPORT),1) @$(STACKREPORT) $@ endif $(OBJDUMP_NAME) : $(ELF) @$(ECHO) Info: Creating $@ $(OBJDUMP) $(OBJDUMP_FLAGS) $< >$@ #------------------------------------------------------------------------------ # INFO TARGET RULE #------------------------------------------------------------------------------ # Rule for printing the name of the elf file .PHONY: print-elf-name print-elf-name: @$(ECHO) $(ELF)Makefile_cn
#------------------------------------------------- ----------------------------- #变量追加到由包含的MAKEFILE片段 #------------------------------------------------- ----------------------------- #名单包含目录的,我的编译器选项(-我说时使用)。 #包括的BSP。 ALT_INCLUDE_DIRS := #图书馆目录目录- L的链接器选项(- L的添加时使用)。 #包括的BSP。 ALT_LIBRARY_DIRS:= #图书馆名称目录- 1连接器的选项(- 1使用时添加)。 #包括的BSP。 ALT_LIBRARY_NAMES:= #图书馆名称目录- msys - lib的连接器的选项(- msys - lib中添加使用时)。 #这些都是可能将设在BSP和依赖于BSP图书馆 #库,反之亦然 ALT_BSP_DEP_LIBRARY_NAMES:= #名单依赖的连接器。这通常是完整的路径 每个库(*. 1#)文件。 #包括的BSP。 ALT_LDDEPS:= #名单库根目录,运行make来构建支持他们。 #包括BSP和任何ALT键库。 MAKEABLE_LIBRARY_ROOT_DIRS:= #通用标志传递给不同类型的输入文件的编译器。 ALT_CFLAGS:= ALT_CXXFLAGS:= ALT_CPPFLAGS:= ALT_ASFLAGS:= ALT_LDFLAGS:= #------------------------------------------------- ----------------------------- #工具 #------------------------------------------------- ----------------------------- CROSS_COMPILE:= nios2小精灵, 抄送:= $(CROSS_COMPILE)海湾合作委员会,越野 百二十号:= $(CROSS_COMPILE)gcc的-越野+ + 正如:= $(CROSS_COMPILE)海湾合作委员会 铁:= $(CROSS_COMPILE)河 劳工处:= $(CROSS_COMPILE)克+ + 新墨西哥州:= $(CROSS_COMPILE)纳米 瑞奇:=室- F座 OBJDUMP:= $(CROSS_COMPILE)objdump Objcopy的:= $(CROSS_COMPILE)Objcopy的 STACKREPORT:= nios2 - stackreport 下载:= nios2下载 FLASHPROG:= nios2闪光程序员 ELFPATCH:= nios2小精灵插入 MKDIR:= mkdir - P的 回响:=回声 #------------------------------------------------- ----------------------------- #的调整路径宏 # #如果COMSPEC定义,请通过从Windows启动 #Cygwin的。这种调整路径宏称'cygpath - u'的所有 #路径以确保它们被设为可读。 # #如果COMSPEC没有定义,请从* nix中推出,并没有调整 #是必要的 #------------------------------------------------- ----------------------------- ifdef COMSPEC 调整路径= $(壳cygpath - ü“$ 1”) 调整路径混合= $(壳cygpath米“$ 1”) 其他 调整路径= 1美元 调整路径混合= 1美元 endif #------------------------------------------------- ----------------------------- #默认目标 #------------------------------------------------- ----------------------------- #把“所有”的规定,包括生成文件碎片前,因为他们可能 #定义规则,我们不想成为其中的一个默认的规则。 。假:所有 所有: @ $(欧共体)[$(APP_NAME)建立完整] 所有:build_pre_process LIBS技术应用build_post_process #vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv #生成的设定开始v #vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv #开始生成 #允许以下类型的评论工具,以确定'型的目标这个' #生成文件关联。 #类型:APP_MAKEFILE #这下面的版本注释说明了使用的工具版本 #生成此生成文件。一个makefile的变量提供了版本。 #ACDS_VERSION:9.1sp1 ACDS_VERSION:= 9.1sp1 #这下面BUILD_NUMBER评论表明生成的工具数量 #用来生成此生成文件。 #BUILD_NUMBER:304 #定义路径申请精灵。 #它可以使用的生成文件的片段,包括他们之前定义。 # 极低频:= u.elf #之路的C,C + +和汇编源文件。 C_SRCS:= main.c CXX_SRCS:= ASM_SRCS:= #路径的目标文件树的根。 OBJ_ROOT_DIR:= obj的 #选项来控制objdump。 CREATE_OBJDUMP:= 1 OBJDUMP_INCLUDE_SOURCE:= 1 OBJDUMP_FULL_CONTENTS:= 0 #选项来启用/禁用可选文件。 CREATE_ELF_DERIVED_FILES:= 0 CREATE_LINKER_MAP:= 1 为ALT_CFLAGSs#普通论据 APP_CFLAGS_DEFINED_SYMBOLS:= APP_CFLAGS_UNDEFINED_SYMBOLS:= APP_CFLAGS_OPTIMIZATION:= - O0 APP_CFLAGS_DEBUG_LEVEL:= -克 APP_CFLAGS_WARNINGS:=墙 APP_CFLAGS_USER_FLAGS:= APP_ASFLAGS_USER:= #链接器选项,有默认值分配后,如果不 #指定浏览。 LINKER_SCRIPT:= CRT0:= SYS_LIB:= #定义路径的BSP的根。 BSP_ROOT_DIR:= .. / u_bsp #应用程序的具体名单,包括目录,目录和库库名 APP_INCLUDE_DIRS:= APP_LIBRARY_DIRS:= APP_LIBRARY_NAMES:= #前和后处理的设置。 BUILD_PRE_PROCESS:= BUILD_POST_PROCESS:= QUARTUS_PROJECT_DIR:= ../../ #完生成 #^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ #生成的设置完^ #^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ #------------------------------------------------- ----------------------------- #变量依赖于生成的内容 #------------------------------------------------- ----------------------------- ifeq($(BSP_ROOT_DIR),) $(错误编辑Makefile文件,并提供一个BSP_ROOT_DIR值) endif ifeq($(通配符$(BSP_ROOT_DIR))) $(错误BSP的目录不存在:$(BSP_ROOT_DIR)) endif #定义{jd1}路径的BSP的根。 ABS_BSP_ROOT_DIR:= $(请调整路径的混合,$(壳光盘“$(BSP_ROOT_DIR)”;密码)) #包括生成文件碎片。定义变量ALT_LIBRARY_ROOT_DIR前 #包括每个片段生成文件,以便它知道自己的道路。 BSP_INCLUDE_FILE:= $(BSP_ROOT_DIR)/ public.mk ALT_LIBRARY_ROOT_DIR:= $(BSP_ROOT_DIR) 包括$(BSP_INCLUDE_FILE) #生成C2H将需要此接触的BSP public.mk SOPC的文件,避免在一个BSP的过时的错误使 ABS_BSP_INCLUDE_FILE:= $(ABS_BSP_ROOT_DIR)/ public.mk #如果BSP的public.mk表明ALT_SIM_OPTIMIZE设置,重命名的ELF #与RUN_ON_HDL_SIMULATOR_ONLY_它的前缀。 ifneq($(过滤DALT_SIM_OPTIMIZE,$(ALT_CPPFLAGS))) 极低频:= RUN_ON_HDL_SIMULATOR_ONLY_ $(精灵) endif #如果BSP的public.mk表明ALT_PROVIDE_GMON设置,添加选项download_elf目标 ifneq($(过滤DALT_PROVIDE_GMON,$(ALT_CPPFLAGS))) GMON_OUT_FILENAME:= gmon.out WRITE_GMON_OPTION:= - 写gmon $(GMON_OUT_FILENAME) endif #名称极低频应用。 APP_NAME:= $(主档名$(精灵)) #设置为默认值,如果不变量已经设置定义。 ifeq($(LINKER_SCRIPT),) LINKER_SCRIPT:= $(BSP_LINKER_SCRIPT) endif ifeq($(CRT0),) CRT0:= $(BSP_CRT0) endif ifeq($(SYS_LIB),) SYS_LIB:= $(BSP_SYS_LIB) endif OBJDUMP_NAME:= $(APP_NAME)。objdump OBJDUMP_FLAGS:= - 分解 - 赛姆斯 - 全头 ifeq($(OBJDUMP_INCLUDE_SOURCE),1) OBJDUMP_FLAGS + = - 源 endif ifeq($(OBJDUMP_FULL_CONTENTS),1) OBJDUMP_FLAGS + = - 全内容 endif #依赖的连接器(*.一个文件)创建名单。 APP_LDDEPS:= $(ALT_LDDEPS)$(LDDEPS) #以列表和添加所需的前缀。 APP_INC_DIRS:= $(addprefix - 1,$(ALT_INCLUDE_DIRS)$(APP_INCLUDE_DIRS)$(INC_DIRS)) ASM_INC_PREFIX:=娃,,我 APP_ASM_INC_DIRS:= $(addprefix $(ASM_INC_PREFIX),$(ALT_INCLUDE_DIRS)$(APP_INCLUDE_DIRS)$(INC_DIRS)) APP_LIB_DIRS:= $(addprefix - L时,$(ALT_LIBRARY_DIRS)$(APP_LIBRARY_DIRS)$(LIB_DIRS)) APP_LIBS:= $(addprefix - 1,$(ALT_LIBRARY_NAMES)$(APP_LIBRARY_NAMES)$(LIBS技术)) APP_BSP_DEP_LIBS:= $(addprefix - msys - lib的=,$(ALT_BSP_DEP_LIBRARY_NAMES)) 为C预处理器#参数的C / C + +的编译器,汇编器和链接器。 APP_CFLAGS:= $(APP_CFLAGS_DEFINED_SYMBOLS) $(APP_CFLAGS_UNDEFINED_SYMBOLS) $(APP_CFLAGS_OPTIMIZATION) $(APP_CFLAGS_DEBUG_LEVEL) $(APP_CFLAGS_WARNINGS) $(APP_CFLAGS_USER_FLAGS) $(ALT_CFLAGS) $(的CFLAGS) 只为C + +编译器#参数。 APP_CXXFLAGS:= $(ALT_CXXFLAGS)$(CXXFLAGS) 只为C预处理器#参数。 #前缀每个包括目录与-我。 APP_CPPFLAGS:= $(APP_INC_DIRS) $(ALT_CPPFLAGS) $(CPPFLAGS) 只为汇编#参数。 APP_ASFLAGS:= $(APP_ASM_INC_DIRS) $(ALT_ASFLAGS) $(APP_ASFLAGS_USER) $(ASFLAGS) #只适用于连接器的参数。 APP_LDFLAGS:= ifneq($(LINKER_SCRIPT),) APP_LDFLAGS + = - T的'$(LINKER_SCRIPT)' endif ifneq($(CRT0),) APP_LDFLAGS + = - msys - crt0 ='$(CRT0)' endif ifneq($(SYS_LIB),) APP_LDFLAGS + = - msys - lib的= $(SYS_LIB) endif APP_LDFLAGS + = $(APP_LIB_DIRS) $(ALT_LDFLAGS) $(LDFLAGS) LINKER_MAP_NAME:= $(APP_NAME)。地图 ifeq($(CREATE_LINKER_MAP),1) APP_LDFLAGS + = -妻子凡,地图= $(LINKER_MAP_NAME) endif #如果SOPC_NAME未设置和QUARTUS_PROJECT_DIR设置,然后得出SOPC_NAME。 ifeq($(SOPC_NAME),) ifneq($(QUARTUS_PROJECT_DIR),) SOPC_NAME:= $(主档名$(notdir $(通配符$(QUARTUS_PROJECT_DIR)/ *. sopcinfo))) endif endif #如果JDI_FILE未设置和QUARTUS_PROJECT_DIR设置,然后得出JDI_FILE。 ifeq($(JDI_FILE),) ifneq($(QUARTUS_PROJECT_DIR),) JDI_FILE:= $(通配符$(QUARTUS_PROJECT_DIR)/ *.直连盒) endif endif #------------------------------------------------- ----------------------------- #的MAKEFILE包括对生成的内容依赖 #------------------------------------------------- ----------------------------- #mem_init.mk是一个生成的makefile片段。这个文件定义了所有目标 #用来生成HDL仿真初始化文件和预初始化 #onchip内存文件。 MEM_INIT_FILE:= $(BSP_ROOT_DIR)/ mem_init.mk 包括$(MEM_INIT_FILE) #创建对象的文件清单,建立使用的源文件列表。 #源文件的层次结构是保存在对象树。 #支持的文件扩展名是: # #。?对C - 文件 #。百二十号。消委会的。cpp的C + + - 文件 #。查阅全文。S - 可汇编文件 # #源文件中指定的处理 - 型钢混凝土-迪尔& - 型钢混凝土- rdir不同,以 #调用保存一些调整路径宏处理时间。 OBJ_LIST:= $(排序$(C_SRCS:。? =.海外) $(patsubst%。百二十号,%。邻, $(patsubst%。抄送%。邻, $(patsubst%。cpp的,%。邻,$(CXX_SRCS)))) $(patsubst%。秒,%。邻,$(patsubst%。秒,%。邻,$(ASM_SRCS)))) SDIR_OBJ_LIST:= $(排序$(SDIR_C_SRCS:。? =.海外) $(patsubst%。百二十号,%。邻, $(patsubst%。抄送%。邻, $(patsubst%。cpp的,%。邻,$(SDIR_CXX_SRCS)))) $(patsubst%。秒,%。邻,$(patsubst%。秒,%。邻,$(SDIR_ASM_SRCS)))) #相对- pathed,与"../"正在处理不同的对象。 # #经常创建为对象 #$(OBJ_ROOT_DIR)/ <路径> / <文件名>。? #其中的路径结构是obj的目录下的维持。这 #适用;的{jd1}和相对路径的{jd1}路径 #情况下,这意味着整个源路径将根据obj的再创造 #目录。这样做是为了让两个同名的源文件 #被列为该项目的一部分。 # #注:在Cygwin的路径与obj目录下重新将 #的cygpath - u输出路径。 # #相对路径对象与"../"这个问题的原因正在开始 #的计划,$(OBJ_ROOT_DIR )/../<路径>休息/有可能把对象 #文件系统中的任何位置,创造杂波和污染的源代码树。 因此,他们的路径是扁平# - 将对象创建的文件 #$(OBJ_ROOT_DIR)/文件名>。岛由于这两个文件中指定 在开始#"../"不能在该项目中相同的名称。 VPATH #将被设置为使这些资源,使搬迁源文件 #通过%。?规则。 # #以下几行分成了扁平化和经常的对象列表 #名单,然后酌情处理它们。 FLATTEN_OBJ_LIST + = $(带$(的foreach秒,$(OBJ_LIST),$(如果$(过滤../%,$ S)和$ s的))) REGULAR_OBJ_LIST + = $(过滤出$(FLATTEN_OBJ_LIST),$(OBJ_LIST)) FLATTEN_APP_OBJS:= $(addprefix $(OBJ_ROOT_DIR)/,$(的foreach秒,$(FLATTEN_OBJ_LIST),$(notdir $ s的))) FLATTEN_SDIR_OBJ_LIST + = $(带$(的foreach秒,$(SDIR_OBJ_LIST),$(如果$(过滤../%,$ S)和$ s的))) REGULAR_SDIR_OBJ_LIST + = $(过滤出$(FLATTEN_SDIR_OBJ_LIST),$(SDIR_OBJ_LIST)) FLATTEN_SDIR_APP_OBJS:= $(addprefix $(OBJ_ROOT_DIR)/,$(的foreach秒,$(FLATTEN_SDIR_OBJ_LIST),$(notdir $ s的))) VPATH:= $(排序$(目录$(FLATTEN_OBJ_LIST))$(目录$(FLATTEN_SDIR_OBJ_LIST))) APP_OBJS:= $(addprefix $(OBJ_ROOT_DIR)/,$(的foreach秒,$(REGULAR_OBJ_LIST),$(呼叫调整路径,$ s的))) $(addprefix $(OBJ_ROOT_DIR)/,$(REGULAR_SDIR_OBJ_LIST))$(FLATTEN_APP_OBJS)$(FLATTEN_SDIR_APP_OBJS) #添加任何额外的用户提供的对象文件。 APP_OBJS + = $(OBJS) #创建的dependancy文件列表为每个对象文件。 APP_DEPS:= $(APP_OBJS:。? =.四) #补丁与系统的具体信息elf文件 #补丁精灵与SOPC的系统名称 ifneq($(SOPC_NAME),) ELF_PATCH_FLAG + = - sopc_system_name $(SOPC_NAME) endif #补丁埃尔夫的{jd1}路径的Quartus项目目录 ifneq($(QUARTUS_PROJECT_DIR),) ABS_QUARTUS_PROJECT_DIR:= $(请调整路径的混合,$(壳光盘“$(QUARTUS_PROJECT_DIR)”;密码)) ELF_PATCH_FLAG + = - quartus_project_dir“$(ABS_QUARTUS_PROJECT_DIR)” endif #补丁埃尔夫和下载与指定参数,如果指定JDI_FILE ifneq($(通配符$(JDI_FILE))) ELF_PATCH_FLAG + = - $直连盒(JDI_FILE) DOWNLOAD_JDI_FLAG:= - 直连盒$(JDI_FILE) endif #使用DOWNLOAD_CABLE变量指定的JTAG电缆使用。 #这是不需要的,如果你只有一条电缆。 ifneq($(DOWNLOAD_CABLE),) DOWNLOAD_CABLE_FLAG:= - 电缆'$(DOWNLOAD_CABLE)' endif #------------------------------------------------- ----------------------------- #建立前/后过程 #------------------------------------------------- ----------------------------- build_pre_process: $(BUILD_PRE_PROCESS) build_post_process: $(BUILD_POST_PROCESS) 。假:build_pre_process build_post_process #------------------------------------------------- ----------------------------- #模式的规则构建对象 #------------------------------------------------- ----------------------------- $(OBJ_ROOT_DIR)/%。?:%。? @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(CC)的- MP的MMD的,加元(APP_CPPFLAGS)$(APP_CFLAGS)邻$ @ $ < $(CC_POST_PROCESS) $(OBJ_ROOT_DIR)/%。?:%。cpp的 @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(百二十号)- MP的MMD的,加元(APP_CPPFLAGS)$(APP_CXXFLAGS)$(APP_CFLAGS)邻$ @ $ < $(CXX_POST_PROCESS) $(OBJ_ROOT_DIR)/%。?:%。毫升 @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(百二十号)- MP的MMD的,加元(APP_CPPFLAGS)$(APP_CXXFLAGS)$(APP_CFLAGS)邻$ @ $ < $(CXX_POST_PROCESS) $(OBJ_ROOT_DIR)/%。?:%。百二十号 @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(百二十号)- MP的MMD的,加元(APP_CPPFLAGS)$(APP_CXXFLAGS)$(APP_CFLAGS)邻$ @ $ < $(CXX_POST_PROCESS) $(OBJ_ROOT_DIR)/%。?:%。查阅全文 @ $(ECHO)的信息:组装$ <$ @到 @ $(MKDIR)$(@丁) $(AS)的- MP的MMD的,加元(APP_CPPFLAGS)$(APP_CFLAGS)$(APP_ASFLAGS)邻$ @ $ < $(AS_POST_PROCESS) $(OBJ_ROOT_DIR)/%。?:%。查阅全文 @ $(ECHO)的信息:组装$ <$ @到 @ $(MKDIR)$(@丁) $(AS)的- MP的MMD的,加元(APP_CFLAGS)$(APP_ASFLAGS)邻$ @ $ < $(AS_POST_PROCESS) #------------------------------------------------- ----------------------------- #为中间文件格式规则 #------------------------------------------------- ----------------------------- $(OBJ_ROOT_DIR)/%。查阅全文:%。? @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(CC)的- S的$(APP_CPPFLAGS)$(APP_CFLAGS)邻$ @ $ < $(OBJ_ROOT_DIR)/%。查阅全文:%。cpp的 @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(百二十号),新加坡元(APP_CPPFLAGS)$(APP_CXXFLAGS)$(APP_CFLAGS)邻$ @ $ < $(OBJ_ROOT_DIR)/%。查阅全文:%。毫升 @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(百二十号),新加坡元(APP_CPPFLAGS)$(APP_CXXFLAGS)$(APP_CFLAGS)邻$ @ $ < $(OBJ_ROOT_DIR)/%。查阅全文:%。百二十号 @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(百二十号),新加坡元(APP_CPPFLAGS)$(APP_CXXFLAGS)$(APP_CFLAGS)邻$ @ $ < $(OBJ_ROOT_DIR)/%。我:%。? @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(CC)的- E的$(APP_CPPFLAGS)$(APP_CFLAGS)邻$ @ $ < $(OBJ_ROOT_DIR)/%。我:%。cpp的 @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(百二十号)- E的$(APP_CPPFLAGS)$(APP_CXXFLAGS)$(APP_CFLAGS)邻$ @ $ < $(OBJ_ROOT_DIR)/%。我:%。毫升 @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(百二十号)- E的$(APP_CPPFLAGS)$(APP_CXXFLAGS)$(APP_CFLAGS)邻$ @ $ < $(OBJ_ROOT_DIR)/%。我:%。百二十号 @ $(ECHO)的信息:编译$ <$ @到 @ $(MKDIR)$(@丁) $(百二十号)- E的$(APP_CPPFLAGS)$(APP_CXXFLAGS)$(APP_CFLAGS)邻$ @ $ < #------------------------------------------------- ----------------------------- #靶规则 #------------------------------------------------- ----------------------------- 。假:帮助 帮助: @ $(欧共体)“的Makefile文件摘要的目标” @ $(ECHO)的“建设目标:” @ $(ECHO)的“所有(默认) - 应用与所有的图书馆(包括BSP)的” @ $(ECHO)的“建华 - 只需的BSP” @ $(ECHO)的“LIBS技术 - 所有图书馆(包括BSP)的” @ $(ECHO)的“闪光 - 所有Flash文件” @ $(ECHO)的“mem_init_install - 所有内存初始化文件” @ $(ECHO)的“清洁的目标:” @ $(ECHO)的“clean_all - 应用与所有的图书馆(包括BSP)的” @ $(ECHO)的“清洁 - 只需申请” @ $(ECHO)的“clean_bsp - 只需的BSP” @ $(ECHO)的“clean_libs - 所有图书馆(包括BSP)的” @ $(ECHO)的“运行目标:” @ $(ECHO)的“下载小精灵 - 下载并运行可执行文件的小精灵” @ $(ECHO)的“方案闪光 - 计划内容的闪光板” #手持规则跳过使得图书馆和公正提出申请。 。假:应用程序 应用程序:$(精灵) ifeq($(CREATE_OBJDUMP),1) 应用程序:$(OBJDUMP_NAME) endif ifeq($(CREATE_ELF_DERIVED_FILES),1) 应用程序:elf_derived_files endif 。假:elf_derived_files elf_derived_files:mem_init_install #作出公正的BSP汉迪的统治。 。假:建华 BSP的: @ $(ECHO)的信息:建筑$(BSP_ROOT_DIR) @ $(使) - 无印刷的目录加元(BSP_ROOT_DIR) #确保所有makeable库(包括BSP)的是{zx1}的更新。 LIB_TARGETS:= $(patsubst%,%,复发,化妆lib中,$(MAKEABLE_LIBRARY_ROOT_DIRS)) 。假:LIBS技术 LIBS技术:$(LIB_TARGETS) ifneq($(带$(LIB_TARGETS))) $(LIB_TARGETS):%,复发,化妆lib目录: @ $(ECHO)的信息:建筑$ * $(使) - 无印刷的目录加元* endif ifneq($(带$(APP_LDDEPS))) $(APP_LDDEPS):LIBS技术 @真 endif #规则迫使你的项目,以重建或重新链接 #。force_relink文件将导致任何应用程序,这取决于项目的重新链接 #。force_rebuild文件将导致此项目,以重建对象文件 #。force_rebuild_all文件将导致此项目的任何项目,这个项目的重建目标文件依赖 FORCE_RELINK_DEP:=。force_relink FORCE_REBUILD_DEP:=。force_rebuild FORCE_REBUILD_ALL_DEP:=。force_rebuild_all FORCE_REBUILD_DEP_LIST:= $(FORCE_RELINK_DEP)$(FORCE_REBUILD_DEP)$(FORCE_REBUILD_ALL_DEP) $(FORCE_REBUILD_DEP_LIST): $(APP_OBJS):$(通配符$(FORCE_REBUILD_DEP))$(通配符$(addsuffix / $(FORCE_REBUILD_ALL_DEP)。$(ALT_LIBRARY_DIRS))) $(精灵):$(通配符$(addsuffix / $(FORCE_RELINK_DEP)。$(ALT_LIBRARY_DIRS))) #清洁只是该应用程序。 。假:清洁 ifeq($(CREATE_ELF_DERIVED_FILES),1) 清洁:clean_elf_derived_files endif 清洁: @ $(RM)的- R的$(极低频)$(OBJDUMP_NAME)$(LINKER_MAP_NAME)$(OBJ_ROOT_DIR)$(FORCE_REBUILD_DEP_LIST) @ $(欧共体)[$(APP_NAME)清洁完成] #清洁公正的BSP。 。假:clean_bsp clean_bsp: @ $(ECHO)的信息:清洁$(BSP_ROOT_DIR) @ $(使) - 无印刷的目录加元(BSP_ROOT_DIR)清洁 #包括清洁所有的BSP makeable库。 LIB_CLEAN_TARGETS:= $(patsubst%,%,复发,使清洁- lib中,$(MAKEABLE_LIBRARY_ROOT_DIRS)) 。假:clean_libs clean_libs:$(LIB_CLEAN_TARGETS) ifneq($(带$(LIB_CLEAN_TARGETS))) $(LIB_CLEAN_TARGETS):%,复发,使清洁- lib的: @ $(ECHO)的信息:清洗$ * $(使) - 无印刷的目录加元*清洁 endif #清洁应用外,还包括BSP的所有makeable库。 。假:clean_all clean_all:清洁mem_init_clean clean_libs #包含了相关文件,除非目标是使执行干净 #应用程序。 ifneq($(firstword $(MAKECMDGOALS)),清洁) ifneq($(firstword $(MAKECMDGOALS)),clean_all) ,包括$(APP_DEPS) endif endif 。假:下载小精灵 下载小精灵:$(精灵) @ $(ECHO)的信息:下载$(精灵) $(下载) - 去 - cpu_name = $(CPU_NAME)$(DOWNLOAD_CABLE_FLAG)$(SOPC_SYSID_FLAG)$(DOWNLOAD_JDI_FLAG)$(WRITE_GMON_OPTION)$(精灵) #删除一个规则的目标是否已发生变化,其命令退出 #以非零退出状态。 。DELETE_ON_ERROR: 为闪存编程命令#规则 PROGRAM_FLASH_SUFFIX:=计划 PROGRAM_FLASH_TARGET:= $(addsuffix $(PROGRAM_FLASH_SUFFIX),$(FLASH_FILES)) 。假:方案闪光 方案闪光:$(PROGRAM_FLASH_TARGET) 。假:$(PROGRAM_FLASH_TARGET) $(PROGRAM_FLASH_TARGET):闪光 @ $(ECHO)的信息:编程$(主档名$ @)。闪光 @如果[- Z的"$($(的basename $ @)_EPCS_FLAGS)“]; 然后$(欧共体)$(FLASHPROG)$(SOPC_SYSID_FLAG) - 基=$($(的basename $ @)_START)$(主档名$ @)。闪光灯; $(FLASHPROG)$(DOWNLOAD_CABLE_FLAG)$(SOPC_SYSID_FLAG) - 基=$($(的basename $ @)_START)$(主档名$ @)。闪光灯; 其他$(欧共体)$(FLASHPROG)$(SOPC_SYSID_FLAG) - 内皮祖细胞 - 基=$($(的basename $ @)_START)$(主档名$ @)。闪光灯; $(FLASHPROG)$(DOWNLOAD_CABLE_FLAG)$(SOPC_SYSID_FLAG) - 内皮祖细胞 - 基=$($(的basename $ @)_START)$(主档名$ @)。闪光灯; 科幻 #------------------------------------------------- ----------------------------- #极低频靶规则 #------------------------------------------------- ----------------------------- #规则构建可执行ELF文件。 $(精灵):$(APP_OBJS)$(LINKER_SCRIPT)$(APP_LDDEPS) @ $(ECHO)的信息:将$ @ $(LD)的$(APP_LDFLAGS)$(APP_CFLAGS)邻$ @ $(过滤出$(CRT0),$(APP_OBJS))$(APP_LIBS)$(APP_BSP_DEP_LIBS) ifneq($(DISABLE_ELFPATCH),1) $(ELFPATCH)$ @ $(ELF_PATCH_FLAG) endif ifneq($(DISABLE_STACKREPORT),1) @ $(STACKREPORT)$ @ endif $(OBJDUMP_NAME):$(精灵) @ $(ECHO)的信息:创建$ @ $(OBJDUMP)$(OBJDUMP_FLAGS)$ <> $ @ #------------------------------------------------- ----------------------------- #信息靶规则 #------------------------------------------------- ----------------------------- #第印制的精灵文件的名称 。假:打印小精灵的名称 打印小精灵的名称: @ $(欧共体)$(精灵)